{"as_of":"2026-08-05T00:24:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:9de6bf78ad5326d2a7cc2f49ed70421e0e7b2700800f245094e9cc62b0be2c25","coverage":[{"denominator":70,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":70,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-25T04:59:59.545967Z","state":"measured"},{"denominator":75,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":75,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-04T06:34:03.388597+00:00","state":"measured"},{"denominator":5,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":5,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-02T02:52:17.353614Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-07-04T13:19:51.040795Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"cited_work":{"arxiv_id":"2605.23345","doi":null,"metadata_source":"pith","pith_arxiv_id":"2605.23345","snapshot_observed_at":"2026-07-04T13:19:51.040795Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","venue":"cs.CV","work_id":"2c418c65-60c2-4e11-ac83-986bd52320aa","year":2026},"citing_paper":{"arxiv_id":"2606.26916","last_updated":"2026-06-25T11:53:27Z","snapshot_observed_at":"2026-07-07T00:01:10.711037Z","submitted_at":"2026-06-25T11:53:27Z","title":"PhysRAG: Enhancing Physics-Awareness in Video Generation via Retrieval-Augmented Generation","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-06-26T05:16:53.011837Z"},"links":{"cited_paper":"/paper/2605.23345","citing_paper":"/paper/2606.26916"},"observation_digest":"sha256:b45a1da4f22497ee8e18c38492e31c29f27692e5e662a387eef8961a2b6dc2ab","observation_id":"5205cf65-355d-4e78-936f-34a6910c37a6","resolution":{"observed_at":"2026-07-04T13:19:51.042076Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.23345","snapshot_observed_at":"2026-08-02T02:52:17.353614Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.14076","last_updated":"2026-07-15T17:48:48Z","snapshot_observed_at":"2026-08-02T02:52:11.633120Z","submitted_at":"2026-07-15T17:48:48Z","title":"From Pixels to States: Rethinking Interactive World Models as Game Engines","version":1},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-02T02:52:17.353614Z"},"links":{"cited_paper":"/paper/2605.23345","citing_paper":"/paper/2607.14076"},"observation_digest":"sha256:6b51ff9e14feaaea57b91ed18d3f2fe38cae25970e6f75dd9c339ca8b1cc4624","observation_id":"d9e630b9-7d81-4840-93b5-38d53b9c8ec6","resolution":{"observed_at":"2026-08-02T02:52:17.353614Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.23345","snapshot_observed_at":"2026-08-01T19:44:25.343465Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.16882","last_updated":"2026-07-18T16:51:40Z","snapshot_observed_at":"2026-08-01T19:44:21.833719Z","submitted_at":"2026-07-18T16:51:40Z","title":"HyBDM: Multi-Scale Hybrid Experts for Time Series Forecasting with Bidirectional Dependency Modeling","version":1},"reference_index":30,"source":"arxiv_source","source_observed_at":"2026-08-01T19:44:25.343465Z"},"links":{"cited_paper":"/paper/2605.23345","citing_paper":"/paper/2607.16882"},"observation_digest":"sha256:03de4cb987206c632ec4ac24b1b2e06eeccc5cadb104c67f894115429a4608eb","observation_id":"03155aae-358a-4588-9f1c-747227d2578b","resolution":{"observed_at":"2026-08-01T19:44:25.343465Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.23345","snapshot_observed_at":"2026-07-30T22:05:36.727031Z","title":null,"venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26754","last_updated":"2026-07-29T10:49:30Z","snapshot_observed_at":"2026-08-02T17:20:51.825552Z","submitted_at":"2026-07-29T10:49:30Z","title":"StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation","version":1},"reference_index":26,"source":"arxiv_source","source_observed_at":"2026-07-30T22:05:36.727031Z"},"links":{"cited_paper":"/paper/2605.23345","citing_paper":"/paper/2607.26754"},"observation_digest":"sha256:fdd897bdcc2c5495a4b93f5d3e3665eaf081b8b2d2f37c166c453d56b885ea86","observation_id":"fe99475a-a48c-4db7-a781-d5c4c92141f9","resolution":{"observed_at":"2026-07-30T22:05:36.727031Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.23345","snapshot_observed_at":"2026-08-01T08:28:03.799669Z","title":"Scope: Simulating cross-game operations in playable environments for fps world models","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.27380","last_updated":"2026-07-29T18:38:23Z","snapshot_observed_at":"2026-08-02T23:26:16.524563Z","submitted_at":"2026-07-29T18:38:23Z","title":"VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-01T08:28:03.799669Z"},"links":{"cited_paper":"/paper/2605.23345","citing_paper":"/paper/2607.27380"},"observation_digest":"sha256:d03ad014a546208cc85ae192052e71f0d07d456e2aecf90bc8c9dec176b76d90","observation_id":"612cac76-52f6-4af1-b869-aa1b67d8fac4","resolution":{"observed_at":"2026-08-01T08:28:03.799669Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2605.23345/citation-record","integrity":"/paper/2605.23345/integrity","json":"/paper/2605.23345/citation-record.json","paper":"/paper/2605.23345"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Halo: The master chief collection","venue":null,"work_id":"770c4418-a685-4f64-9930-127957e22ae9","year":2014},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:287dbe807d6d260260d5901da9141e141812804451bed05d383194adcd5ff503","observation_id":"072416c1-dade-4faa-9e7a-4e85cda034a8","resolution":{"observed_at":"2026-05-25T05:00:22.847906Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Halo infinite.https://www.xbox.com/en-US/games/halo-infinite","venue":null,"work_id":"1d0d576f-7772-4ba0-8001-578b65472b70","year":2021},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:03ca1f63bc604b9cabe5c90eaf0823fd50ba513d79ec1f6dba29690008a78c6a","observation_id":"8cb821b8-154b-4e45-bafe-d40e60989834","resolution":{"observed_at":"2026-05-25T05:00:22.855435Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2501.03575","last_updated":"2025-07-09T19:35:31Z","snapshot_observed_at":"2026-08-03T00:21:10.886100Z","submitted_at":"2025-01-07T06:55:50Z","title":"Cosmos World Foundation Model Platform for Physical AI","version":3},"cited_work":{"arxiv_id":"2501.03575","doi":"10.48550/arxiv.2501.03575","metadata_source":"pith","pith_arxiv_id":"2501.03575","snapshot_observed_at":"2026-07-11T00:07:42.711856Z","title":"Cosmos World Foundation Model Platform for Physical AI","venue":"cs.CV","work_id":"a2dba24c-318d-476a-8b21-4289c265810c","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2501.03575","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:e278bc8263a731ec36c6f3a360a1e836f1ad57f581ef85183b00eab50f152a23","observation_id":"0c612fc2-c40f-4a1d-8bc3-740d22efc1e4","resolution":{"observed_at":"2026-05-25T05:00:21.229192Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-07-11T15:53:29.560535+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-11T15:53:29.560535+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-09T02:45:54.287668Z","title":"Diffusion for world modeling: Visual details matter in atari.Advances in Neural Information Processing Systems, 37:58757–58791","venue":null,"work_id":"ae3f9ccc-1226-4c10-b4b7-b5148f6a49e3","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:699f26d97854adb28903b8c51b155b574ff8137ea1180db555b4dc6c751f00e8","observation_id":"6d986eaf-2e29-48cc-8903-1208ba061d43","resolution":{"observed_at":"2026-05-25T05:00:22.873516Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"5f477015-17fa-471d-b298-d1a0b640a456","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:4c5fdac5441f0ebb0a09ad5ee6ffadbb77cd8f8bfbd5e0ccb47a5f8ad95bfd04","observation_id":"7137e1fe-33f6-4467-8310-9707b3fbaa76","resolution":{"observed_at":"2026-05-25T05:00:22.952656Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"V-jepa: latent video prediction for visual representation learning (2024)","venue":null,"work_id":"97124cf6-e94c-4a48-8597-643fa98ff753","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:2b369249fc138f1d0854a722b36dba50ace8244440e440b7065da31bec49e0f2","observation_id":"5cd1b1ad-055b-48f9-928e-e81bd75cc3e7","resolution":{"observed_at":"2026-05-25T05:00:22.956419Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.15127","last_updated":"2023-11-25T22:28:38Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-11-25T22:28:38Z","title":"Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets","version":1},"cited_work":{"arxiv_id":"2311.15127","doi":"10.48550/arxiv.2311.15127","metadata_source":"pith","pith_arxiv_id":"2311.15127","snapshot_observed_at":"2026-07-11T02:27:48.842637Z","title":"Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets","venue":"cs.CV","work_id":"4f68eada-27e3-437a-a2fe-6e4ca524d0d3","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2311.15127","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:8951b177b9a685cb7634d7fd025583bea76d12a401aaf7164934d335f43e38cc","observation_id":"42515d2d-3e2d-4823-83ad-73a4a796ca79","resolution":{"observed_at":"2026-05-25T05:00:21.323881Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-07-11T15:53:24.472993+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-11T15:53:24.472993+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-09T07:16:05.315960Z","title":"Video generation models as world simulators.OpenAI Blog, 1(8):1","venue":null,"work_id":"75a6cd12-6280-4bda-8621-ae0bdce2afb7","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:c25fa967ba9f0c53ed5b0b67f1ab638136f25a830367782dbc6398397633223e","observation_id":"f1340864-488b-44c8-be1f-fdd67c5e91ef","resolution":{"observed_at":"2026-05-25T05:00:22.982278Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1080/10494820.2024.2414152","metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-11T02:27:53.392513Z","title":"Genie: Generative interactive environments","venue":"Interactive Learning Environments","work_id":"6c633c28-756b-4f8a-b31e-d5ac37197f04","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:1ea1159465b5e3467f4e82e1938bb7ba2492348671197fd229e404b129cad715","observation_id":"8d04190d-600c-4ae4-b628-87d78eab4674","resolution":{"observed_at":"2026-05-25T05:00:22.949032Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.00769","last_updated":"2024-12-06T13:09:43Z","snapshot_observed_at":"2026-07-06T19:43:42.287026Z","submitted_at":"2024-11-01T17:59:17Z","title":"GameGen-X: Interactive Open-world Game Video Generation","version":3},"cited_work":{"arxiv_id":"2411.00769","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2411.00769","snapshot_observed_at":"2026-07-03T01:07:30.588949Z","title":"Gamegen-x: Interactive open-world game video generation","venue":null,"work_id":"5f3b923c-3fdc-468a-8951-94c4ff7b1e29","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2411.00769","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:c35bcc16a7118b969e166624b7e5c8161521461a45e550eb5ec28c701f93e981","observation_id":"932e2dc1-d00c-49a4-86c3-e3b3abcd06e4","resolution":{"observed_at":"2026-05-25T05:00:21.223522Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Videocrafter2: Overcoming data limitations for high-quality video diffusion models","venue":null,"work_id":"f4a59010-4a0b-4d0e-aa28-44321c465d06","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:2b63099c6d86c1be06c22ddc86ce7f9f6806c8df7abd9e46ce16e54cfb0afc24","observation_id":"44e96d3c-1bc0-40c4-b0eb-479fa424f0ce","resolution":{"observed_at":"2026-05-25T05:00:22.920612Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2310.00426","last_updated":"2023-12-29T16:42:08Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-09-30T16:18:00Z","title":"PixArt-$\\alpha$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis","version":3},"cited_work":{"arxiv_id":"2310.00426","doi":"10.48550/arxiv.2310.00426","metadata_source":"pith","pith_arxiv_id":"2310.00426","snapshot_observed_at":"2026-07-10T06:15:00.866473Z","title":"PixArt-$\\alpha$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis","venue":"cs.CV","work_id":"77157568-e4be-4041-bb20-388177fc59d0","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2310.00426","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:3ef6a25e855bcb2089d70da1641931767cde7eaada3408036434b0f1b5eed9fa","observation_id":"e6d1b3db-33e2-4d8c-aadf-c4b3d6528807","resolution":{"observed_at":"2026-05-25T05:00:21.312739Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-07-14T13:49:58.428012+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-14T13:49:58.428012+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2604.22748","last_updated":"2026-06-08T04:24:27Z","snapshot_observed_at":"2026-08-02T10:58:24.119885Z","submitted_at":"2026-04-24T17:48:47Z","title":"Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond","version":2},"cited_work":{"arxiv_id":"2604.22748","doi":null,"metadata_source":"pith","pith_arxiv_id":"2604.22748","snapshot_observed_at":"2026-07-08T20:05:34.074204Z","title":"Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond","venue":"cs.AI","work_id":"74083820-ba40-442b-97bf-f60aa7d056a9","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2604.22748","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:36dc2eb2b7c35022f1c9b8ce881fcbb22cc169549dbec7079963cc0db1541f26","observation_id":"4d0e3302-ae74-4852-ba1c-6910523e5684","resolution":{"observed_at":"2026-05-25T05:00:21.252463Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"CUP Archive","venue":null,"work_id":"80a89157-3d8e-46be-b602-972b2f468cac","year":1967},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:c332d91c6b97e3135e33a0f53e438532da7315be25debb89679d068762212f26","observation_id":"0f2e5118-f375-4734-9230-93034e5491a0","resolution":{"observed_at":"2026-05-25T05:00:22.928998Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Oasis: A universe in a transformer.URL: https://oasis-model","venue":null,"work_id":"4a9a1691-1ebc-46b4-b95f-6697845cb140","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:c1abf79bd4fb245bb2f2fd76bc6835ed05bd1788eb27e0cd9ee5b2a4e4788368","observation_id":"cb92afdc-b832-4cda-8d52-019d29685578","resolution":{"observed_at":"2026-05-25T05:00:22.986308Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Understanding world or predicting future? a comprehensive survey of world models.ACM Computing Surveys, 58(3):1–38","venue":null,"work_id":"81abea93-dcb3-42b9-8bf6-d7cdd4e15b06","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:281362c61e9e3276fab56b4e6c6ce8ac1e95743995e00ec9052981ca2da5562a","observation_id":"8427622d-6b98-4e2b-b186-6d3fa4592624","resolution":{"observed_at":"2026-05-25T05:00:22.858616Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Worldscore: A unified evaluation benchmark for world generation","venue":null,"work_id":"5b31a21c-aa0b-45be-bf61-5693dfe55bc1","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:037a8ea9bdbbab6060a389172a9e394eebe39d6846b13d13847aeadb95d213fe","observation_id":"611e0668-48b9-4dcf-8e4c-842f9dd4a182","resolution":{"observed_at":"2026-05-25T05:00:22.966958Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2504.08388","last_updated":"2025-04-11T09:41:04Z","snapshot_observed_at":"2026-07-06T21:07:47.410498Z","submitted_at":"2025-04-11T09:41:04Z","title":"MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft","version":1},"cited_work":{"arxiv_id":"2504.08388","doi":null,"metadata_source":"pith","pith_arxiv_id":"2504.08388","snapshot_observed_at":"2026-07-08T10:54:49.297399Z","title":"Mineworld: a real-time and open-source interactive world model on minecraft","venue":"cs.CV","work_id":"51784a48-c98d-430f-92ec-ffa426c300b3","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2504.08388","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:10b15d30ef1845ea5a21761067008f3c3d7b84c2f5750ca6cea4ea4c5d793ddc","observation_id":"5c859433-4692-4659-89e5-02f5b06a2951","resolution":{"observed_at":"2026-05-25T05:00:21.281676Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1803.10122","last_updated":"2018-05-09T09:06:27Z","snapshot_observed_at":"2026-07-31T21:36:45.596575Z","submitted_at":"2018-03-27T15:08:55Z","title":"World Models","version":4},"cited_work":{"arxiv_id":"1803.10122","doi":"10.48550/arxiv.1712.00409","metadata_source":"pith","pith_arxiv_id":"1803.10122","snapshot_observed_at":"2026-07-11T00:07:43.018139Z","title":"World Models","venue":"cs.LG","work_id":"07227eee-8445-4c98-bce4-c6a6fd5ed907","year":2018},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/1803.10122","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:6794118c09914715feb2f800dbfc62ec9c589bb1cde94073f86dfa85193eb157","observation_id":"3e1f9f04-e75e-4cf8-a106-9de6379ed251","resolution":{"observed_at":"2026-05-25T05:00:21.217042Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Dream to control: Learning behaviors by latent imagination","venue":null,"work_id":"561f4d33-70d1-4eb3-b23e-3dc15c1d5b0a","year":2019},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:b021caac28278de4f1d5f54c636758f1632c20e899be0affb858c874cea1fdb2","observation_id":"11653c82-13ad-47fd-a0e3-52fd55ee7bfb","resolution":{"observed_at":"2026-05-25T05:00:22.865667Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Mastering diverse control tasks through world models.Nature, 640(8059):647–653","venue":null,"work_id":"f0da48c4-ce6c-4239-90d4-f900eac7d4cc","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:15001b27808d160e9b13c40a5d251246da51b6b8b66e735d9ae5f30702665985","observation_id":"97eebfde-8e95-4c2a-b842-6aefa06e075f","resolution":{"observed_at":"2026-05-25T05:00:22.869388Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T14:37:16.225324Z","title":"Denoising diffusion probabilistic models.Advances in neural information processing systems, 33:6840–6851","venue":null,"work_id":"82ba805b-3e59-43c6-b37f-3aa1940eea68","year":2020},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:379d145a670c5b907681805e9f5ab74536003b253cb7f82a3446c622639e8a4f","observation_id":"61591ea3-7f12-466c-9c0e-3f2741c0ef6c","resolution":{"observed_at":"2026-05-25T05:00:22.993677Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-11T01:07:50.611559Z","title":"Vbench: Comprehensive benchmark suite for video generative models","venue":null,"work_id":"2383dbc4-0e5d-40ed-a102-5aac37332eae","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:6cc49f208ada54dfae6edac18ba24a80900024d4421652fe35671f956b6a8257","observation_id":"7e2b83de-fbcf-46e4-8e14-e4443121a516","resolution":{"observed_at":"2026-05-25T05:00:22.997622Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Call of duty.https://www.callofduty.com","venue":null,"work_id":"03b66a41-dfb4-4d77-8244-4cdf34691f33","year":2003},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:7b21804f6c818f8ddb80938ad2da4883354e8987f02276d5c07ca85605edd821","observation_id":"46558cfc-1e13-4799-aad8-b9304002b20b","resolution":{"observed_at":"2026-05-25T05:00:22.974161Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Call of duty: Modern warfare.https://www.callofduty.com/modernwarfare","venue":null,"work_id":"cf7c3d35-9436-4972-8e8a-0fe28a7d2c02","year":2019},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:4a0e17fbadfa60134fc6cad9f4933b976db20d0b4c8e0d465d752e318f929ee0","observation_id":"5e278a5b-6a22-425f-9f19-59c95211f504","resolution":{"observed_at":"2026-05-25T05:00:22.959975Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Call of duty: Warzone","venue":null,"work_id":"af1d016e-3a21-4309-bf40-3ef375676290","year":2020},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:250ed56f9d01f65c78fb14946b6d1004063d06d95259154034206091e7e9a734","observation_id":"dfefdda7-028a-4c15-a922-27f129439022","resolution":{"observed_at":"2026-05-25T05:00:22.963260Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Drivegan: Towards a controllable high-quality neural simulation","venue":null,"work_id":"e392477a-6664-4803-816a-1f11ce795ce4","year":2021},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:b028c8fa46e6ba214f03f455ebfaa5c0393e8d9036bc70fda95cfbfbd7f89c35","observation_id":"8ff81819-7a4f-495d-a48e-17c7dcf0a91a","resolution":{"observed_at":"2026-05-25T05:00:22.970452Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Learning to simulate dynamic environments with gamegan","venue":null,"work_id":"204d34dc-884f-4d6c-9f5a-2e98b877c207","year":2020},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:31250663456362a2ad57755f9510ca29425e29c703b6562ccfcf91d30789cd74","observation_id":"3e0ace72-c875-4688-bd35-d5e8571d621f","resolution":{"observed_at":"2026-05-25T05:00:22.978051Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.03603","last_updated":"2025-03-11T08:14:25Z","snapshot_observed_at":"2026-08-03T00:44:01.942521Z","submitted_at":"2024-12-03T23:52:37Z","title":"HunyuanVideo: A Systematic Framework For Large Video Generative Models","version":6},"cited_work":{"arxiv_id":"2412.03603","doi":"10.48550/arxiv.2412.03603","metadata_source":"pith","pith_arxiv_id":"2412.03603","snapshot_observed_at":"2026-07-11T01:07:45.135143Z","title":"HunyuanVideo: A Systematic Framework For Large Video Generative Models","venue":"cs.CV","work_id":"881efa7e-7e73-4c66-9cc3-2803e551061c","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2412.03603","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:46ce45c0f4444d036866fd5e640d466745afa4bf0f4de80fdc0339121fbfed05","observation_id":"de5425fa-8c7a-4589-a61b-5cbd14fedb54","resolution":{"observed_at":"2026-05-25T05:00:21.382710Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-07-10T21:18:49.433177+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-10T21:18:49.433177+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.00131","last_updated":"2024-11-28T14:07:45Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-11-28T14:07:45Z","title":"Open-Sora Plan: Open-Source Large Video Generation Model","version":1},"cited_work":{"arxiv_id":"2412.00131","doi":null,"metadata_source":"pith","pith_arxiv_id":"2412.00131","snapshot_observed_at":"2026-07-08T14:44:59.776032Z","title":"Open-Sora Plan: Open-Source Large Video Generation Model","venue":"cs.CV","work_id":"51c0ab25-66f7-4d1a-a028-86b9b1b9e313","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2412.00131","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:efe53d9114f82849faa124a0bb5b217c21d2fa8652b52141a95fe19cbb6d149e","observation_id":"26177d40-ab86-4205-ae34-1ff7727a98c6","resolution":{"observed_at":"2026-05-25T05:00:21.318377Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.02747","last_updated":"2023-02-08T15:46:05Z","snapshot_observed_at":"2026-08-02T18:24:58.914589Z","submitted_at":"2022-10-06T08:32:20Z","title":"Flow Matching for Generative Modeling","version":2},"cited_work":{"arxiv_id":"2210.02747","doi":"10.1038/s41467-024-47656-z","metadata_source":"pith","pith_arxiv_id":"2210.02747","snapshot_observed_at":"2026-07-11T11:50:26.030339Z","title":"Flow Matching for Generative Modeling","venue":"cs.LG","work_id":"6edb71c4-5d64-40af-a394-9757ea051a36","year":2022},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2210.02747","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:1a945fd2de47868b870144150b35a348393212024786c305accaaf90b7c1db12","observation_id":"97c459e3-c11d-486c-bf6d-21bbe90de349","resolution":{"observed_at":"2026-05-25T05:00:21.234999Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-06-01T22:57:59.860918+00:00","source":"crossref_status_cache"},{"observed_at":"2026-06-01T22:57:59.860918+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T09:04:46.752472Z","title":"Evalcrafter: Benchmarking and evaluating large video generation models","venue":null,"work_id":"6e757df9-4d94-4c48-b598-5f5b824a06e3","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:e67ab9b24a8c2364b608dad9c791af714b4919d5f75e3b73a6a7eb73b7047fed","observation_id":"b39bc3ea-78c6-4807-ae1a-16e648f07925","resolution":{"observed_at":"2026-05-25T05:00:22.904719Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.05203","last_updated":"2024-10-08T17:46:12Z","snapshot_observed_at":"2026-07-06T19:29:09.714725Z","submitted_at":"2024-10-07T17:07:21Z","title":"Beyond FVD: Enhanced Evaluation Metrics for Video Generation Quality","version":2},"cited_work":{"arxiv_id":"2410.05203","doi":null,"metadata_source":"pith","pith_arxiv_id":"2410.05203","snapshot_observed_at":"2026-07-09T17:56:25.556523Z","title":"Beyond fvd: Enhanced evaluation metrics for video generation quality","venue":"cs.CV","work_id":"df67b28b-4a03-41c6-8689-be9aa0357bbf","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2410.05203","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:ab11cc5b1044e1c1173d1c99fd2b395e36df4c76f7f948fde2d740db7a0e9e89","observation_id":"b8ffb9cb-61b7-4a1e-866d-ca92b0fa4c91","resolution":{"observed_at":"2026-05-25T05:00:21.246975Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2601.02427","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-04T17:29:59.593488Z","title":"Nitrogen: An open foundation model for generalist gaming agents","venue":null,"work_id":"fa54f2ce-cc29-4cdd-b8dc-c33c37fa4f0c","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:ce36bed3833aff880ee2369e70fbb811d1052099b926f3fabf29e823a2a6a54b","observation_id":"96a48a36-f52d-4f96-a3d9-35b0ad730b00","resolution":{"observed_at":"2026-05-25T05:00:21.269566Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1109/cvpr52733.2024.01470","metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Driveworld: 4d pre-trained scene understanding via world models for autonomous driving","venue":"2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)","work_id":"78e96abf-2b50-4589-8fbf-dc592e26c4af","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:09323e66c88d507d09eda5cedc392c3175f133d995a474e229a8ce7b22a08916","observation_id":"3719bee3-f355-426f-a2f5-568592ed2a2b","resolution":{"observed_at":"2026-05-25T05:00:22.908794Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2603.16871","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-03T20:08:55.922104Z","title":"Worldcam: Interactive autoregressive 3d gaming worlds with camera pose as a unifying geometric representation","venue":null,"work_id":"b0c261ec-8f68-4e85-8ec4-c06fb7e0a0f5","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:0c0d556deb197049fefe1b064f58a8aed119bb5a6840ffabbb5fcf7e49a17561","observation_id":"15d90dec-50c7-43d8-bc6c-8c0f50b5228c","resolution":{"observed_at":"2026-05-25T05:00:21.263714Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Introducing ChatGPT images 2.0","venue":null,"work_id":"df2e5da9-4ba7-469a-931c-ec67589210ad","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:d0ecc150120588d7778d5be3b538e0bd20c516e5a70b0eb23e931391de4ba57e","observation_id":"dbe45437-8fe2-4e4b-8253-1301a33c3504","resolution":{"observed_at":"2026-05-25T05:00:22.889340Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Genie 2: A large-scale foundation world model.URL: https://deepmind","venue":null,"work_id":"2b9d46e1-0f8d-4ad3-be10-a017bc1b76c1","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:aabcb121121fc588a9adae0b0aebfd8988eddc63b246fd8820809ebdec919358","observation_id":"ed8aeb88-d95a-4846-b0fe-4bc00ac6309a","resolution":{"observed_at":"2026-05-25T05:00:22.881575Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-11T02:27:53.186413Z","title":"Scalable diffusion models with transformers","venue":null,"work_id":"0c67bec8-6388-449f-9600-64c8ea9bc79f","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:3502af29d7fc523bdbcf55dd6ba078bae4daac0b308816508d7f5a5b687f471e","observation_id":"2b6a1758-7a6f-406e-8df5-78cd424914b4","resolution":{"observed_at":"2026-05-25T05:00:22.897439Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Sdxl: Improving latent diffusion models for high-resolution image synthesis","venue":null,"work_id":"3b5df8b7-c8aa-47d4-bf2c-1fd52af6af45","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:f1e9ce808256c07d4eb074064dde5df234121fa648b4054524853dd896a2f7cf","observation_id":"14638acf-04c5-41d7-84a5-d1174b99032a","resolution":{"observed_at":"2026-05-25T05:00:22.901082Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T18:05:18.649491Z","title":"High-resolution image synthesis with latent diffusion models","venue":null,"work_id":"3cba96fb-e636-4639-8d43-2f25ce21d4d1","year":2022},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:6e29988f5ef6a75570e53f4738487959139f3e44fea66e567a2cca1580e7e613","observation_id":"13a07265-3f2b-4716-b19e-dd1db31de805","resolution":{"observed_at":"2026-05-25T05:00:22.925035Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Mastering atari, go, chess and shogi by planning with a learned model.Nature, 588(7839):604–609","venue":null,"work_id":"8a94c23a-f4a6-4068-b3f1-a461637b8591","year":2020},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:1f96307050407d5ab3ae69b2dcaace77a8a2aa43c7cd5180e9b680d3204fd1ef","observation_id":"7a69cb89-9071-41ba-a639-6983dab01770","resolution":{"observed_at":"2026-05-25T05:00:22.936494Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2602.08971","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T07:14:45.180891Z","title":"Worldarena: A unified benchmark for evaluating perception and functional utility of embodied world models","venue":null,"work_id":"be15f0b3-60ac-4f1c-ade5-14e231a98c90","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:6546ae096c67fc55990c4390aafdfee8dd1789b621f96ec883d74aea49f0d48c","observation_id":"488077bf-49b8-43ea-ae31-452d62d5b271","resolution":{"observed_at":"2026-05-25T05:00:21.359478Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Call of duty: Modern warfare iii","venue":null,"work_id":"4b9dc4bd-f511-4f9a-b1e5-fefacb3e58af","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:8669f7579e5c9e2d258e7047ce73ac16b0e176f2b8b20df7889b5227f61276c9","observation_id":"46076b30-3b75-413e-9750-e1f5e358e3d0","resolution":{"observed_at":"2026-05-25T05:00:22.877471Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Generative modeling by estimating gradients of the data distribution","venue":null,"work_id":"64dbd0aa-d79d-474e-9cd9-a7f7cac0fd79","year":2019},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:ff7cd991ecb19ca83d673fb3b5a3991d14427a7870d80b75c11d560f43756b28","observation_id":"3f1b24f0-2414-4e8d-99cc-27e368760429","resolution":{"observed_at":"2026-05-25T05:00:22.851840Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Score-based generative modeling through stochastic differential equations","venue":null,"work_id":"0dfa999a-61f0-4d73-b082-17125e80e339","year":2020},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:614220ebdeefc023735d9c68f41f63484fec38d2efe5095afcd151c57a94c069","observation_id":"cb63a9cc-4627-4958-a240-d5ce4c1bc7ce","resolution":{"observed_at":"2026-05-25T05:00:22.862220Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2512.14614","last_updated":"2026-06-09T16:18:08Z","snapshot_observed_at":"2026-08-03T16:11:09.055651Z","submitted_at":"2025-12-16T17:22:46Z","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","version":2},"cited_work":{"arxiv_id":"2512.14614","doi":null,"metadata_source":"pith","pith_arxiv_id":"2512.14614","snapshot_observed_at":"2026-07-09T07:56:04.709254Z","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","venue":"cs.CV","work_id":"48231e12-6c15-4f28-8c51-092766c59f93","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2512.14614","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:5ea83bb24cea3c0428c5e881c1cac5463be79ad529655c12349d8fdebb05d514","observation_id":"62c7284e-a735-4a84-90d1-73343207cbf5","resolution":{"observed_at":"2026-05-25T05:00:21.257844Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Dyna, an integrated architecture for learning, planning, and reacting.ACM Sigart Bulletin, 2(4):160–163","venue":null,"work_id":"2a06060a-dd49-459d-85a1-a9fa67d39225","year":1991},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:d1b66915b39d42dad51b0543a00727c2607f112898f71a0dde930dade9d42ae0","observation_id":"f03716ec-4d73-4450-bf8c-9bd16c73f2d7","resolution":{"observed_at":"2026-05-25T05:00:22.940695Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2511.23429","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T13:14:53.166628Z","title":"Hunyuan-gamecraft-2: Instruction-following interactive game world model","venue":null,"work_id":"49842da5-5896-4a8d-a8df-fe0f89b249d6","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:b3526c2c0410919b990509e387117222b17fd664c7862f6a88b5def6a535e0f9","observation_id":"5ac369d7-1711-430c-9230-da78c84b9430","resolution":{"observed_at":"2026-05-25T05:00:21.365613Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.11805","last_updated":"2025-05-09T21:04:06Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-12-19T02:39:27Z","title":"Gemini: A Family of Highly Capable Multimodal Models","version":5},"cited_work":{"arxiv_id":"2312.11805","doi":"10.1038/nrn2888","metadata_source":"pith","pith_arxiv_id":"2312.11805","snapshot_observed_at":"2026-07-11T11:50:26.030339Z","title":"Gemini: A Family of Highly Capable Multimodal Models","venue":"cs.CL","work_id":"83f7c85b-3f11-450f-ac0c-64d9745220b2","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2312.11805","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:ab5092efe25f4c37da923d1ba3dcf2240bca952b9508ed2a22ea6dcf29ef4d33","observation_id":"f24179be-0786-43ff-b233-ab91e65c984f","resolution":{"observed_at":"2026-05-25T05:00:21.353329Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2601.20540","last_updated":"2026-01-28T12:37:01Z","snapshot_observed_at":"2026-08-03T01:29:14.204066Z","submitted_at":"2026-01-28T12:37:01Z","title":"Advancing Open-source World Models","version":1},"cited_work":{"arxiv_id":"2601.20540","doi":null,"metadata_source":"pith","pith_arxiv_id":"2601.20540","snapshot_observed_at":"2026-07-10T08:36:59.816756Z","title":"Advancing Open-source World Models","venue":"cs.CV","work_id":"3446760e-6460-429e-82f6-6a5133ce4c8a","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2601.20540","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:f7ad58a94a11dd1e2529ce6d42051539d859291f4a3d5d95dc0da2ccf0e85fde","observation_id":"8b89174e-1663-422e-8a66-cf300043177d","resolution":{"observed_at":"2026-05-25T05:00:21.346432Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Xonotic.https://xonotic.org/","venue":null,"work_id":"0c997074-1edc-41a5-b609-94bb57204f6e","year":2011},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:4773ae44444705ca0af439eda24c785151bf274fdf6f50cf5e91ed50ad647282","observation_id":"98590910-383a-47c4-9865-2516365e195c","resolution":{"observed_at":"2026-05-25T05:00:22.989923Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1812.01717","last_updated":"2019-03-27T16:43:17Z","snapshot_observed_at":"2026-07-06T07:19:11.957225Z","submitted_at":"2018-12-03T03:57:42Z","title":"Towards Accurate Generative Models of Video: A New Metric & Challenges","version":2},"cited_work":{"arxiv_id":"1812.01717","doi":"10.48550/arxiv.1812.01717","metadata_source":"pith","pith_arxiv_id":"1812.01717","snapshot_observed_at":"2026-07-10T06:15:00.866473Z","title":"Towards Accurate Generative Models of Video: A New Metric & Challenges","venue":"cs.CV","work_id":"72f42543-17d5-49aa-ba5a-25d67ffbb88a","year":2018},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/1812.01717","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:19948b7fe69c48a04087bbc5fe2a8fe36cd19cd68433ccda47df6eb9aa2b0101","observation_id":"e9b04ede-2308-4cf4-9b30-2881c2e92926","resolution":{"observed_at":"2026-05-25T05:00:21.371271Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2408.14837","last_updated":"2025-04-24T03:03:57Z","snapshot_observed_at":"2026-07-06T19:06:23.640089Z","submitted_at":"2024-08-27T07:46:07Z","title":"Diffusion Models Are Real-Time Game Engines","version":2},"cited_work":{"arxiv_id":"2408.14837","doi":"10.48550/arxiv.2408.14837","metadata_source":"pith","pith_arxiv_id":"2408.14837","snapshot_observed_at":"2026-07-10T18:57:31.670802Z","title":"Diffusion Models Are Real-Time Game Engines","venue":"cs.LG","work_id":"3f074579-63c2-40bf-b5c8-c6a8c39d9319","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2408.14837","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:6ce2bd12e383358d18b4615e53f915947ffa9ff9a27c7b6b1ca668cfab0118ff","observation_id":"9c36a9f9-88ec-4797-b77e-eb9a74b3b474","resolution":{"observed_at":"2026-05-25T05:00:21.376960Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.20314","last_updated":"2025-04-19T02:22:42Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-03-26T08:25:43Z","title":"Wan: Open and Advanced Large-Scale Video Generative Models","version":2},"cited_work":{"arxiv_id":"2503.20314","doi":"10.1109/19.492748","metadata_source":"pith","pith_arxiv_id":"2503.20314","snapshot_observed_at":"2026-07-11T11:50:26.030339Z","title":"Wan: Open and Advanced Large-Scale Video Generative Models","venue":"cs.CV","work_id":"ad3ebc3b-4224-46c9-b61d-bcf135da0a7c","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2503.20314","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:04cf7055795f851fc9d5d0c0ce225376e2de0e9553c204ee87cc360d68ccf6ac","observation_id":"c983ac96-10cf-4322-838c-2d60a4146930","resolution":{"observed_at":"2026-05-25T05:00:21.275439Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.08153","last_updated":"2025-03-11T08:10:03Z","snapshot_observed_at":"2026-07-06T20:50:27.661417Z","submitted_at":"2025-03-11T08:10:03Z","title":"WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation","version":1},"cited_work":{"arxiv_id":"2503.08153","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2503.08153","snapshot_observed_at":"2026-07-04T13:19:51.064913Z","title":"Wisa: World simulator assistant for physics-aware text-to-video generation","venue":null,"work_id":"faa75e3b-50f4-44b5-bfe5-65f0dc911f7e","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2503.08153","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:b3aab42729c244cd3ebdba43620da0cf40e8ae8cb00ab57ca636b325c85cd6b4","observation_id":"604ea8c9-958b-445a-853b-3806ac931bf1","resolution":{"observed_at":"2026-05-25T05:00:21.341024Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2604.08995","last_updated":"2026-04-13T03:48:38Z","snapshot_observed_at":"2026-07-06T22:57:59.555972Z","submitted_at":"2026-04-10T06:00:09Z","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","version":2},"cited_work":{"arxiv_id":"2604.08995","doi":null,"metadata_source":"pith","pith_arxiv_id":"2604.08995","snapshot_observed_at":"2026-07-09T07:56:04.713905Z","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","venue":"cs.CV","work_id":"03ae1098-067d-4fea-90da-4ace0a031a03","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2604.08995","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:5cea981d07c6f8ec15ae82c85a4c68469fb3570cea23a6c0bb57efb400a1f876","observation_id":"3dc69cfe-f244-4c63-9460-843149584e6d","resolution":{"observed_at":"2026-05-25T05:00:21.335006Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Daydreamer: World models for physical robot learning","venue":null,"work_id":"3be0bb29-cef0-4cd3-90da-1ffb544f0046","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:ac9fafd726984fd6d9cb5205de0fdb5d9382ba1cd1fa4ff4f9c356b84bc148c7","observation_id":"a60c7fad-a13c-4ba4-ab5d-93d97279aa3f","resolution":{"observed_at":"2026-05-25T05:00:23.001182Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Worldmem: Long-term consistent world simulation with memory","venue":null,"work_id":"273da153-e68a-453f-b49e-a69dbd147b31","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:fa7f6427ae23a7a7f2ec3cc6a581bff68f08a90cf1d06243ba18573d702abbe6","observation_id":"298dfc6d-38c1-4dfc-b02a-2ba181fe9067","resolution":{"observed_at":"2026-05-25T05:00:23.004877Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2310.06114","last_updated":"2024-09-26T17:14:09Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-10-09T19:42:22Z","title":"Learning Interactive Real-World Simulators","version":3},"cited_work":{"arxiv_id":"2310.06114","doi":null,"metadata_source":"pith","pith_arxiv_id":"2310.06114","snapshot_observed_at":"2026-07-04T17:09:59.117795Z","title":"Learning Interactive Real-World Simulators","venue":"cs.AI","work_id":"16f38691-7ab6-4e23-bba5-6b656579e579","year":2023},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2310.06114","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:b19bba8eb54ae14883dfd8c4b0f4b3a28a038ed4dec6ae17710630ce79ce45ee","observation_id":"d4aa6d30-a2dc-428f-b1fb-ce1c209bcf9b","resolution":{"observed_at":"2026-05-25T05:00:21.299866Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2408.06072","last_updated":"2025-03-26T08:33:10Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-08-12T11:47:11Z","title":"CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer","version":3},"cited_work":{"arxiv_id":"2408.06072","doi":"10.48550/arxiv.2408.06072","metadata_source":"pith","pith_arxiv_id":"2408.06072","snapshot_observed_at":"2026-07-11T00:07:42.878250Z","title":"CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer","venue":"cs.CV","work_id":"f38fc088-12aa-4bf4-9ecd-08d3e797ccb7","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2408.06072","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:2df38cca50620f53cb48b8a9c37f7a45e939477fd93242d8a984634b46066260","observation_id":"b2e4d8c1-6e91-4d38-b701-de1e5ffa08b4","resolution":{"observed_at":"2026-05-25T05:00:21.305649Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T07:34:43.937880Z","title":"One-step diffusion with distribution matching distillation","venue":null,"work_id":"067514cd-e6d1-4fca-a39f-b484eb80fc78","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:0e2c2c6f58c3c822a08c8b87a7fbf65ff948183112144cada6203e5a2ce54c8e","observation_id":"f5aa9039-6de2-494e-ac7b-20a137bc2417","resolution":{"observed_at":"2026-05-25T05:00:22.913040Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Context as memory: Scene-consistent interactive long video generation with memory retrieval","venue":null,"work_id":"7ac9fc49-7125-42c1-a0eb-57b4ae31d5a1","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:71681853f7d037516cc24f69678ad5cf18397f13d79ab9bc15d2f8998803f04c","observation_id":"bb7b4c11-e04c-4c9a-a3cc-4f3baf9169e1","resolution":{"observed_at":"2026-05-25T05:00:22.885045Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2504.21853","last_updated":"2025-04-30T17:59:02Z","snapshot_observed_at":"2026-07-06T21:17:09.837496Z","submitted_at":"2025-04-30T17:59:02Z","title":"A Survey of Interactive Generative Video","version":1},"cited_work":{"arxiv_id":"2504.21853","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2504.21853","snapshot_observed_at":"2026-07-03T00:57:29.745635Z","title":"A survey of interactive generative video","venue":null,"work_id":"af6d5617-9cab-4961-8dfe-4aab1dd13a9b","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2504.21853","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:76711f6319429392ffee094ce153676c1452946808c6ebf33d8a601dc189ab9d","observation_id":"677bb4be-5e13-4cf5-86df-48ebcb1ddee8","resolution":{"observed_at":"2026-05-25T05:00:21.293671Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Gamefactory: Creating new games with generative interactive videos","venue":null,"work_id":"fcf3de6e-4a64-4f7d-9d2e-bd31af6a1b90","year":2025},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:464b8c12643b94c2ecfff8d936d2dc3b3f8fb9d626544ef3bdc57ac624d7e0cc","observation_id":"b742f356-65e9-42b4-951f-71adbad776b9","resolution":{"observed_at":"2026-05-25T05:00:22.916897Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Vfimamba: Video frame interpolation with state space models.Advances in Neural Information Processing Systems, 37:107225–107248","venue":null,"work_id":"d2534c4a-b951-4698-9eea-ec576ca24e9b","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:842c3acc5ac10983d3b1ca1eb13aa301f03d1f1290d3bc713e777a102a2c3289","observation_id":"41d10871-ac20-4172-b057-4a58ba9e8c6c","resolution":{"observed_at":"2026-05-25T05:00:22.932705Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T17:57:26.568638Z","title":"The unreasonable effectiveness of deep features as a perceptual metric","venue":null,"work_id":"ffd7b63b-f3e1-48da-bdd1-24909a005ca5","year":2018},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:23a0e85b4d5719ab7baec71d55a632a71b337b01899edaf0227736e56a23c84d","observation_id":"4a72e4e3-431d-4922-8efb-780f12ec605f","resolution":{"observed_at":"2026-05-25T05:00:22.944286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.20404","last_updated":"2024-12-29T08:52:49Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2024-12-29T08:52:49Z","title":"Open-Sora: Democratizing Efficient Video Production for All","version":1},"cited_work":{"arxiv_id":"2412.20404","doi":"10.48550/arxiv.2412.20404","metadata_source":"pith","pith_arxiv_id":"2412.20404","snapshot_observed_at":"2026-07-10T06:15:00.866473Z","title":"Open-Sora: Democratizing Efficient Video Production for All","venue":"cs.CV","work_id":"8b29ba7b-3d84-4281-85b7-9eaf905afd7f","year":2024},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2412.20404","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:8f60604df7992257a9ec971247faa9028aa47ee330a6728b6befe2966ac48cc1","observation_id":"4a24c443-4210-4c96-810b-9f004c52c2c1","resolution":{"observed_at":"2026-05-25T05:00:21.329519Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2605.15178","last_updated":"2026-05-14T17:58:03Z","snapshot_observed_at":"2026-08-01T20:39:32.341477Z","submitted_at":"2026-05-14T17:58:03Z","title":"SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer","version":1},"cited_work":{"arxiv_id":"2605.15178","doi":null,"metadata_source":"pith","pith_arxiv_id":"2605.15178","snapshot_observed_at":"2026-07-09T07:56:04.735190Z","title":"SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer","venue":"cs.CV","work_id":"b70c0ffa-8253-4e56-9c85-95cd2986fd1a","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2605.15178","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:3035d561063962f70b2539f6d4fa33805eef587f5fc8d29b5b3ab54bcc0aa089","observation_id":"9052f769-4aa2-4309-99ed-c57645843025","resolution":{"observed_at":"2026-05-25T05:00:21.287604Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2602.02214","last_updated":"2026-06-01T14:32:37Z","snapshot_observed_at":"2026-08-03T05:30:22.346810Z","submitted_at":"2026-02-02T15:19:22Z","title":"Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation","version":5},"cited_work":{"arxiv_id":"2602.02214","doi":null,"metadata_source":"pith","pith_arxiv_id":"2602.02214","snapshot_observed_at":"2026-07-10T13:47:05.847304Z","title":"Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation","venue":"cs.CV","work_id":"04f67f5b-e79a-4ad9-8e90-763e5e54bd3d","year":2026},"citing_paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","version":1},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-05-25T04:59:59.545967Z"},"links":{"cited_paper":"/paper/2602.02214","citing_paper":"/paper/2605.23345"},"observation_digest":"sha256:bc350503cd2d9d4f773d60377ad60485d287861dc3ca2597ccf11a4ae9096676","observation_id":"4347c3b6-80f7-4b53-a85b-05056a5874aa","resolution":{"observed_at":"2026-05-25T05:00:21.240572Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2605.23345","last_updated":"2026-05-22T08:06:37Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-07-06T23:33:34.409634Z","submitted_at":"2026-05-22T08:06:37Z","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models"},"reference_resolution":{"displayed":70,"state_counts":{"malformed_identifier":0,"metadata_mismatch":1,"parse_uncertain":0,"unresolved":1,"verified_exact":28,"verified_fuzzy":40},"total_outbound_references":70},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-04T06:34:03.388597+00:00","source":"crossref"},{"observed_at":"2026-08-04T06:33:57.428241+00:00","source":"retraction_watch"}],"thesis":"As of 5 August 2026, this Paper Citation Record lists 70 of 70 outbound references and 5 inbound Pith citation observations for arXiv:2605.23345."}