{"as_of":"2026-08-05T11:10:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:a5a7f7810244e2f8389b6ae14a63329ae3a6aeea91e371cf6ba4eb5e84a6e075","coverage":[{"denominator":39,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":39,"source":"paper_references, paper_reference_links","source_observed_at":"2026-06-26T12:24:31.803044Z","state":"measured"},{"denominator":39,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":39,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-05T06:32:48.257954+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2606.21753/citation-record","integrity":"/paper/2606.21753/integrity","json":"/paper/2606.21753/citation-record.json","paper":"/paper/2606.21753"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Physically embodied gaussian splatting: Em- bedding physical priors into a visual 3d world model for robotics","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:fb3eff7606406a9033f054349f5b90ec3ce07f3dd618d105f98e45e3085f0dd1","observation_id":"ee503a45-1a77-44c2-8f71-fc0f0c3158e0","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"3d gaussian splatting: Survey, technologies, challenges, and opportunities.IEEE TCSVT, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:75abd322ef499b95831de10ee2a390f1d0381fedd654396b598b1846e3b513d2","observation_id":"fa59ceb0-fadb-4014-8fdb-3434ccd6a298","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:310b189414d78386e4e024fdc01f32c0848b6e0c86bde44c8b60fb76dbc36bde","observation_id":"0cc96d67-7acf-41f9-af9d-9d7793cffd90","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:ed7498600803328e3c8ba91fcabb96622757b510763568b24ef49b6682d930f5","observation_id":"7fe8368a-79d5-4090-878f-ae8976a9a0fe","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2409.05819","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-04T07:59:40.015489Z","title":"Gasp: Gaussian splatting for physic-based simulations","venue":null,"work_id":"9519987b-4960-432f-906e-70cec14253b5","year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:739e0f62abc90d1fe32e9c2aafe7c00f3dcdc8e2ead3a72802f49c4dc81e2348","observation_id":"286eff54-4b57-40d6-9fd6-a36d9457d9bc","resolution":{"observed_at":"2026-07-04T07:59:40.016923Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Segment any 3d gaussians","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:548531380f7e2e7f82c48548caf9a54e5899ceec72a711fb61d8da9bad21ee1d","observation_id":"54668af0-8d42-4edb-96d0-b7c1153db9b0","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction.IEEE TVCG, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:99ec61b97868a65eb7db2e4f1ea3d764abf2247e947ac8d0a9f19273a6393fb9","observation_id":"1437aec8-8a1d-4e9b-907e-b4e86dfe10c1","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Unreal engine","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:d34aca36f585e614fbe2d92a6fad11e85e0f682d37c44bfa5170a2e07538e6cf","observation_id":"16ef2552-5468-402e-9e42-b2a9db8515a0","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"3d gaussian splatting as new era: A survey.IEEE TVCG, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:b6145daa2710179a008cccc9e450991585548a65903895d561d7298ee7f52769","observation_id":"d16ab317-1f21-4920-9996-4b4c34bbb2db","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Gaussian splashing: Unified particles for versatile motion synthesis and rendering","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:da07a104fda7bf5b41ea0d3540eefe6baffda40a557c2f5d844c19b237395dce","observation_id":"e507be74-0a91-4eb0-b7ec-85cea449bc3b","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Gaussianflow: Splatting gaussian dynamics for 4d content creation.Transactions on Machine Learning Re- search, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:6b84917eedc745ce328c34e6a8a71afdc60ff2663fedabf0d94da6e7c79cbe85","observation_id":"ee40fb3f-2b63-4250-b05c-1f7582ce6723","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Genesis: A Generative and Universal Physics Engine for Robotics and Beyond, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:c1acf407ea9fbb007de5d08720add77b16f44446231b74e82bb43c0717999645","observation_id":"868db473-3ed4-4a91-836b-093664e88018","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Smoothed parti- cle hydrodynamics: theory and application to non-spherical stars.Monthly notices of the royal astronomical society,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:1577c1e54eb3c01a66341ef0a1768aaf7f267c549c3d961f95ae01a894c0f7fc","observation_id":"d6b9e9e9-7ef2-4581-94d4-503baa4d94f9","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"The franka emika robot: A reference platform for robotics research and education.IEEE Robotics & Automation Mag- azine, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:6057b6a0b7eec00ef427944896a2715be94944a2e47f0bf1d6e75dfb5fa632f6","observation_id":"fb078c56-8ab8-4c14-b225-d44fc29b926d","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"2d gaussian splatting for geometrically ac- curate radiance fields","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:fc037d00642dc842c719bf44e60047f2152fcebbd6f948a465fee7745407363f","observation_id":"06860687-6636-48bf-894c-14a57db51af3","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Dreamphysics: Learning physical proper- ties of dynamic 3d gaussians with video diffusion priors","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:5e57f759224eedda6c4a8b3d8588679b46e9fd426ecfd62be2de5ac4cc23ae13","observation_id":"21d9eb8d-7ec8-4d24-990c-07a366f8a44d","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:59ffb85508791a770537c5cb3d133238638dcea8b79a980a3d57f3c0227da50f","observation_id":"4cba60ea-fce0-49ca-a1b5-c7a8dcfe57c8","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Geometric skinning with approximate dual quaternion blending.ACM TOG, 2008","venue":null,"work_id":null,"year":2008},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:a6c1cb07a5afc83259823c62c4896c515e7bc27d531240d1beba93a727899c3c","observation_id":"15846d5d-f6dc-4503-be0e-0a012ffa52b9","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Poisson surface reconstruction","venue":null,"work_id":null,"year":2006},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:9f25904e57a7e5f6f6daf35c3378f86225242cc232e1069e7166cc2c2f6ded54","observation_id":"d08a645c-be8a-4bcf-bb75-1867867f3f2d","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"3d gaussian splatting for real-time radiance field rendering.ACM TOG, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:bfc540072e350a3adccaf6fa2ab01eccea8405096519ce78382bc3f7bdcd14e6","observation_id":"302ea8b3-b651-4cd5-8a5a-d3ebb7389f9e","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"KiriEngine Photogrammetry Software","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:c0a40652dd8cfb01ad580ec795077cae2737f11935986a6ee3b9ee792bdf5161","observation_id":"e036592c-410a-46a6-bd87-e5ce79fd0fc9","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Tanks and temples: Benchmarking large-scale scene reconstruction.ACM TOG, 2017","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:5e760ff7e8934bda66d04aa4cc8c44611db7f7f78d64598f4f2797f93779f655","observation_id":"3fc0e44a-79a6-40fa-9a6a-efb68865181a","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.04338","last_updated":"2024-06-11T03:36:09Z","snapshot_observed_at":"2026-08-05T06:55:16.693643Z","submitted_at":"2024-06-06T17:59:47Z","title":"Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion","version":3},"cited_work":{"arxiv_id":"2406.04338","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2406.04338","snapshot_observed_at":"2026-07-04T15:49:57.996142Z","title":"Physics3D: Learning physical properties of 3D gaussians via video diffusion","venue":null,"work_id":"0217218c-eea9-4fab-860d-26974d4ef468","year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"cited_paper":"/paper/2406.04338","citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:9f543285a5927e8299231a87336398680bd74e2eefb17c6cf56abcfc7e27ff4f","observation_id":"b1791674-d845-4671-9660-300ec856f4c6","resolution":{"observed_at":"2026-07-04T07:59:40.008739Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis.ECCV, 2020","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:0920ff5a686e7446579216e275af9bb1c9edafb5f15ade9d1cdbe4b4c714f97c","observation_id":"009656af-c46d-414a-8c25-04db464d5445","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Position based dynamics.Journal of Visual Communication and Image Representation, 2007","venue":null,"work_id":null,"year":2007},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:c1d06fbf07faf8248901ae7e2ffb5db3a05e15c8425bb569282254bcf6fb6fc8","observation_id":"f3351753-2d3f-4d96-b6ac-81fd30a9fa98","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"An- nouncing Newton, an Open-Source Physics Engine for Robotics Simulation","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:a6f8f40d54433974b681e24e50687dd4f3cf4c76e9c8dd15720cdb7308f8fa1c","observation_id":"736e6fe8-03eb-4753-9f0f-05849d1ea955","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.17142","last_updated":"2024-06-10T14:07:53Z","snapshot_observed_at":"2026-08-01T13:37:17.913862Z","submitted_at":"2023-12-28T17:16:44Z","title":"DreamGaussian4D: Generative 4D Gaussian Splatting","version":3},"cited_work":{"arxiv_id":"2312.17142","doi":"10.48550/arxiv.2312.17142","metadata_source":"pith","pith_arxiv_id":"2312.17142","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"DreamGaussian4D: Generative 4D gaussian splatting.arXiv preprint arXiv:2312.17142","venue":"cs.CV","work_id":"a77db059-69dd-4a1e-929f-a8b1d4acdd28","year":2023},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"cited_paper":"/paper/2312.17142","citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:32e436ee26eca56f45d70d2a6796d4c469fbf0e6a8be283b0712ec6b5b42fb60","observation_id":"27828a6a-732a-4172-9693-a1d9d0e479fa","resolution":{"observed_at":"2026-07-04T07:59:40.011617Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Gaus- sim: Foreseeing reality by gaussian simulator for elastic ob- jects","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:65e403b2a0b2cebd80c350486d9fba9ebb969fd3a73a0035380d720f728fc2cc","observation_id":"f0f11088-6d45-43c5-aa61-3eda96efc1fd","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Houdini 20.0.https://www.sidefx.com/,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:ea1f298d26d6a140988d67ac9142837178b2bb5cab71f4ddc933b6934ea8e5df","observation_id":"d9a901c8-d2b1-4df1-980f-6bf7928caba2","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:2f9f426aeedd220a5673c7101a2b8452c7b25ceb376725f21cfbf636d3a3e499","observation_id":"26a6e18a-59b0-4d92-b2c9-8331c7960a7f","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"A particle method for history-dependent materials.Computer methods in applied mechanics and engineering, 1994","venue":null,"work_id":null,"year":1994},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:b68375fbaaf03ce0d076dab4792f37b1a54f03c28c5e18c4cc0dc1e8e2013e30","observation_id":"f2fd5188-2853-4dd0-8fd6-3a0580d431cc","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Elastically deformable models","venue":null,"work_id":null,"year":1987},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:c6816ed8519e46e42bfe130477659a9358b13e645e22ba32287cd7b3f0b345dd","observation_id":"3df0bba0-fdec-46cb-aa96-64b980dac729","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"V olinga: Interactive 3D Gaussian Splatting Viewer","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:70847adcd3fa7f0e5541f6d5afb2bf6f82c2e2f8aa09d15214a616469a796344","observation_id":"7b9bfa41-d190-4f6a-9868-8cbb67ac0ec6","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Decoupledgaussian: Object-scene decoupling for physics-based interaction","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:e8471a76429bf810e97c30d76e97bbd740f44725e9bc26f97f51a78ff1607f1c","observation_id":"583e14f4-dd91-44fa-99f3-f8acb9de6dfa","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"4d gaussian splatting for real-time dynamic scene rendering","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:db34bcc9642d4cf31941b214b4ad255305118c4e79918e0ed0097c4d6f9f088e","observation_id":"c9267b3f-6fd2-45f2-9290-0bc0afda686c","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Physgaussian: Physics- integrated 3d gaussians for generative dynamics","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:fab33a1642598ed1cbfa444ccbe5b29ffcfd1ee3c6126d3121cafa31662032b5","observation_id":"51fb2d63-3a5a-4217-b560-7fb2a8252e49","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Physdreamer: Physics-based interac- tion with 3d objects via video generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:5fd16585a64ef3f29b2d9748797f6184b3e205f96676193a917942978ce583cc","observation_id":"981cde44-504b-4975-955f-dcd92ff2ac9e","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-06-26T12:24:31.803044Z","title":"Physsplat: Efficient physics simulation for 3d scenes via mllm-guided gaussian splatting","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:25e8ed0742f6d5513ffb9e9768cfa06f65cfddd002f678893ead2b916cacd396","observation_id":"26076a5c-540d-4e3a-be49-e09a5092f496","resolution":{"observed_at":"2026-06-26T12:24:31.803044Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.12262","last_updated":"2024-12-19T03:23:32Z","snapshot_observed_at":"2026-07-06T19:34:18.918585Z","submitted_at":"2024-10-16T05:59:33Z","title":"3D Gaussian Splatting in Robotics: A Survey","version":2},"cited_work":{"arxiv_id":"2410.12262","doi":"10.48550/arxiv.2410.12262","metadata_source":"pith","pith_arxiv_id":"2410.12262","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"3d gaussian splatting in robotics: A survey","venue":"cs.RO","work_id":"38b20284-ba3f-41b1-b506-73418eea7128","year":2024},"citing_paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-06-26T12:24:31.803044Z"},"links":{"cited_paper":"/paper/2410.12262","citing_paper":"/paper/2606.21753"},"observation_digest":"sha256:bcaef60055176a0b46068de5028e4d6ab7c98c7b8994e84e9ef9565bdfd0aa16","observation_id":"f73b935e-99e7-458b-8fa3-79c1b4317138","resolution":{"observed_at":"2026-07-04T07:59:40.014322Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-05-23T00:53:02.511531+00:00","source":"crossref_status_cache"},{"observed_at":"2026-05-23T00:53:02.511531+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2606.21753","last_updated":"2026-06-19T21:12:52Z","latest_version":1,"primary_category":"cs.GR","snapshot_observed_at":"2026-08-01T23:02:31.577351Z","submitted_at":"2026-06-19T21:12:52Z","title":"Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats"},"reference_resolution":{"displayed":39,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":35,"verified_exact":4,"verified_fuzzy":0},"total_outbound_references":39},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-05T06:32:48.257954+00:00","source":"crossref"},{"observed_at":"2026-08-05T06:32:44.755628+00:00","source":"retraction_watch"}],"thesis":"As of 5 August 2026, this Paper Citation Record lists 39 of 39 outbound references and 0 inbound Pith citation observations for arXiv:2606.21753."}