{"as_of":"2026-08-21T18:39:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:b99552d43510c99b1e898cf21e1607eee8cb259ecc2ba01841d90164fd14ca8d","coverage":[{"denominator":26,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":26,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-10T13:08:07.548646Z","state":"measured"},{"denominator":27,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":27,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-21T06:32:19.484+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T04:39:16.990730Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-08-14T04:39:17.425199Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"cited_work":{"arxiv_id":"2607.08098","doi":null,"metadata_source":"pith","pith_arxiv_id":"2607.08098","snapshot_observed_at":"2026-08-14T04:39:17.425199Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","venue":"cs.CV","work_id":"9da59eb3-bdcd-4c8c-8e04-b67e69858e8c","year":2026},"citing_paper":{"arxiv_id":"2608.08522","last_updated":"2026-08-11T14:51:41Z","snapshot_observed_at":"2026-08-19T07:42:48.010866Z","submitted_at":"2026-08-09T06:41:39Z","title":"EsaacSim: A Multimodal Event Camera Add-on for NVIDIA Isaac Sim","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-14T04:39:16.990730Z"},"links":{"cited_paper":"/paper/2607.08098","citing_paper":"/paper/2608.08522"},"observation_digest":"sha256:422eedd060591b5900df48387e6ed0cfa3225f3d309e7f2ae3309d25676d2ec6","observation_id":"710b55fd-b0ee-4498-ae0b-ce87c61beddd","resolution":{"observed_at":"2026-08-14T04:39:17.434934Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2607.08098/citation-record","integrity":"/paper/2607.08098/integrity","json":"/paper/2607.08098/citation-record.json","paper":"/paper/2607.08098"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.579781Z","title":"Evdnerf: Reconstructing event data with dynamic neural ra- diance fields","venue":null,"work_id":"a26f2b25-2fa1-4b11-af39-83eff2b9b4cc","year":2024},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:d3ef0d2c8b8b72796ff57bebbd5ffdc2b4618f9298d45165b3aa1d5f7f330fc6","observation_id":"c0d93209-3222-4fcf-976a-4ee31bdfbfbc","resolution":{"observed_at":"2026-07-10T13:37:07.581034Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.575720Z","title":"Pix2nvs: Parameterized conversion of pixel-domain video frames to neuromorphic vision streams","venue":null,"work_id":"fe32d0f8-55b8-4d42-bd97-fbcfcfe8dafa","year":1990},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:20a1863a90acf35ac6cb1e0323312735259600ebadd54143a8d0ec7af6780d1b","observation_id":"e67e659b-4979-42a1-9be5-25bc0b85d54f","resolution":{"observed_at":"2026-07-10T13:37:07.577092Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2606.27317","last_updated":"2026-06-25T17:30:49Z","snapshot_observed_at":"2026-08-16T13:34:24.206681Z","submitted_at":"2026-06-25T17:30:49Z","title":"OctoSense: Self-Supervised Learning for Multimodal Robot Perception","version":1},"cited_work":{"arxiv_id":"2606.27317","doi":null,"metadata_source":"pith","pith_arxiv_id":"2606.27317","snapshot_observed_at":"2026-07-10T13:17:05.987782Z","title":"OctoSense: Self-Supervised Learning for Multimodal Robot Perception","venue":"cs.CV","work_id":"a8710641-4610-4c94-8ab6-d5e0d83a44b1","year":2026},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"cited_paper":"/paper/2606.27317","citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:2bcc72d6f493646e634fc3dc1655aa31a28570eaa1e0f1375d301d19664d0f99","observation_id":"d4078dce-dc50-4069-8028-1c72d09eca6b","resolution":{"observed_at":"2026-07-10T13:17:05.989119Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.568629Z","title":"M3ed: Multi-robot, multi-sensor, multi-environment event dataset","venue":null,"work_id":"a6cf8eac-fa51-4290-87ce-debae3ce8571","year":2023},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:ec3f92756f60a982bcc0999edb69506622d7341ab871b336519a235d40344ad1","observation_id":"a251ea91-8400-4709-8669-ce5464929bce","resolution":{"observed_at":"2026-07-10T13:37:07.569894Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.572105Z","title":"Event-based vision: A survey.IEEE transactions on pattern analysis and machine intelligence, 44(1):154–180, 2020","venue":null,"work_id":"5a948b9b-d911-47fd-8554-27351730279d","year":2020},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:ee4d484dd3a3a188daa059fb110f8dbc4d1681547cd234eafe5e85c027bc10f0","observation_id":"725a02e0-d87a-4bfc-b812-ed5edc700af0","resolution":{"observed_at":"2026-07-10T13:37:07.573385Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.570427Z","title":"Video to events: Recycling video datasets for event cameras","venue":null,"work_id":"7e97c390-d20f-45c1-813a-971b3f9c4cce","year":2020},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:b7dcabdebae1251d2d5069a4343fd608ef900b5557ef3ddda69c0059b5ded27d","observation_id":"9f6034be-a675-4ea2-a940-49e1341cf744","resolution":{"observed_at":"2026-07-10T13:37:07.571580Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.573916Z","title":"E-raft: Dense optical flow from event cam- eras","venue":null,"work_id":"6b088a64-6709-4d91-bf32-5902425f88ab","year":2021},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:ea4255ffeebc828f37e5f821dca626b8b913978c2b975471e80b776e5a6520aa","observation_id":"df862f7c-8cba-40ee-a33e-282108ed7aff","resolution":{"observed_at":"2026-07-10T13:37:07.575035Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.577644Z","title":"How to learn a domain-adaptive event simulator? InProceedings of the 29th ACM international conference on multimedia, pages 1275–1283, 2021","venue":null,"work_id":"9906a039-a3fc-4490-8bf0-8e527027e2d4","year":2021},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:79f079451f2fff67f470e6fc81d114d6a9e07e62add844915061e6f7f7711221","observation_id":"c2276df2-7ac3-4182-a21f-56fe708a3284","resolution":{"observed_at":"2026-07-10T13:37:07.578962Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.581547Z","title":"Etap: Event- based tracking of any point","venue":null,"work_id":"591bdf89-51c3-4a1b-b45c-6d179ec7f654","year":2025},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:685a799a61d3fbfad5d2658b3ee562064b99f2da96a10a38571368b98ddfebdf","observation_id":"994f3c5f-258f-4ffd-9e0c-5da3b3e1cb3e","resolution":{"observed_at":"2026-07-10T13:37:07.582672Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.561477Z","title":"v2e: From video frames to realistic dvs events","venue":null,"work_id":"5d3007ff-8e79-49a8-ba16-c671d3245355","year":2021},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:f094293a368462b467d0cf9ebf827f4698107095624a1fcdee6dd9e467b8eef9","observation_id":"62b10193-6365-4834-ac5d-be7d7b074f35","resolution":{"observed_at":"2026-07-10T13:37:07.562642Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.566811Z","title":"Towards a framework for end-to-end con- trol of a simulated vehicle with spiking neural networks","venue":null,"work_id":"0e1506d7-04e9-49bd-9c4f-6841a1688815","year":2016},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:f415370bf816719025993682691a22ae82a73d3dae499e0e45e1bfb28e778b56","observation_id":"d7396ee0-12b3-4163-956d-c1ab046bd0ee","resolution":{"observed_at":"2026-07-10T13:37:07.568068Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.557900Z","title":"Dvs- voltmeter: Stochastic process-based event simulator for dy- namic vision sensors","venue":null,"work_id":"47b44ffa-6e6d-4632-9ea0-8709e402f5ff","year":2022},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:c24b49fa3a1e0539fb3920485c924728014df082247836c255983bfe3659030d","observation_id":"ea16c2ae-5822-4ab4-a16d-3ab8b0620488","resolution":{"observed_at":"2026-07-10T13:37:07.559137Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.553683Z","title":"Orbit: A unified simulation framework for interactive robot learning environments.IEEE Robotics and Automation Letters, 8(6):3740–3747, 2023","venue":null,"work_id":"f92a126b-f5f1-472d-90d1-c02d36c2fe7b","year":2023},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:a6f4fa0b00f786763598d3810e7ac2f7f9e6c1c202fb3eb0a5197f9dd39e8c19","observation_id":"de0b1a9f-f2c6-4ca5-875b-a4a5b538a9de","resolution":{"observed_at":"2026-07-10T13:37:07.554946Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.555490Z","title":"The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam.The International journal of robotics research, 36(2):142–149, 2017","venue":null,"work_id":"55074fde-6b5d-4b47-93cd-8615b6b1d2a5","year":2017},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:5b90006fd35a36a1c677bfe06303f3ab466aebae5121cc8e4c4436f31e7a23d1","observation_id":"ed7bd34b-5063-4bbf-a8dd-ef4742a268ab","resolution":{"observed_at":"2026-07-10T13:37:07.557010Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.559755Z","title":"Differentiable event stream simulator for non-rigid 3d track- ing","venue":null,"work_id":"9de835c1-fb94-4967-a6db-15c12e050d00","year":null},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:afcb8a1f4b7c27ec197d185ad40942553c7eb2274593f0119ec17b76b7f2a979","observation_id":"022301be-f4f5-4049-aae0-5805d9d3cc57","resolution":{"observed_at":"2026-07-10T13:37:07.560932Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.565084Z","title":"Softmax splatting for video frame interpolation","venue":null,"work_id":"98fa473b-fb06-4db6-a219-d21da3a3d481","year":2020},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:d85899a2231b63f344ca72bf131666ad9fc77c12d9b4f7a320658a6195c136bc","observation_id":"14a63973-63ab-4ed9-9a5f-62e5e1042fd2","resolution":{"observed_at":"2026-07-10T13:37:07.566226Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.550299Z","title":"Text-to- events: Synthetic event camera streams from conditional text input","venue":null,"work_id":"b6be6bf3-25d9-4108-a88c-f3e171ad7868","year":2024},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:073401603ab4a06aef635ec9e781440260c54c5ff1873703018278fdbfd7fab1","observation_id":"594cf01a-7dbf-4b3a-a23e-e841222c9a05","resolution":{"observed_at":"2026-07-10T13:37:07.551467Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.552009Z","title":"Esim: an open event camera simulator","venue":null,"work_id":"6f49c0cb-023a-480d-92bb-b977819b4cc7","year":2018},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:c356f0b43ea32b0226eef3095a996042645daa26408bde2696f436952e202a73","observation_id":"530ecf30-2fce-4a82-9dbc-74a241475c61","resolution":{"observed_at":"2026-07-10T13:37:07.553138Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.563208Z","title":"High speed and high dynamic range video with an event camera.IEEE transactions on pattern analysis and machine intelligence, 43(6):1964–1980, 2019","venue":null,"work_id":"bb094ffc-76f4-4ad8-89d6-1494f8d4f752","year":1964},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:61def0b3f47cf31d57581744975724e19b6fd5d1e7c53bf4483478d1899d76ad","observation_id":"71c2c213-9ff9-469b-935c-9b3f65bd56c0","resolution":{"observed_at":"2026-07-10T13:37:07.564542Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.544890Z","title":"Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600–612","venue":null,"work_id":"2a76a396-0b03-4857-93a4-80ddce0bfa05","year":2004},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:d85a99a6c66ec99fd964c9a5a1ad925607ee4278249f5989bea20df8eeac428d","observation_id":"88d40e11-3590-40ae-8ead-bf0aa74bfeee","resolution":{"observed_at":"2026-07-10T13:37:07.546177Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.546752Z","title":"Evac3d: From event-based apparent contours to 3d models via continuous visual hulls","venue":null,"work_id":"b34e23a3-f06c-42d0-89b9-d05b27bb1c93","year":2022},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:728dfab42c613d4c5f51b249cd4639c1e9cc11349174dcfed7d2751d3cc5a994","observation_id":"7fb1fbe9-2907-4af2-bbb2-2a6f2caf23ce","resolution":{"observed_at":"2026-07-10T13:37:07.548011Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.542991Z","title":"Ev-catcher: High-speed object catching using low-latency event-based neural net- works.IEEE Robotics and Automation Letters, 7(4):8737– 8744, 2022","venue":null,"work_id":"08fb8fb6-fb3b-4ccf-a3c8-5625657e8324","year":2022},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:9aeaa0bb1ae44ee1c6f5d168dfab1a194244f801221fba354ee2159403be905f","observation_id":"0537bff8-c6da-4242-bf5a-0f55e8e7535e","resolution":{"observed_at":"2026-07-10T13:37:07.544305Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.539611Z","title":"Un- evimo: Unsupervised event-based independent motion seg- mentation","venue":null,"work_id":"51df474a-e7ba-4993-9f5d-f887144cdbd6","year":2024},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:c83df3a3920b214d2d022c26c7b73dab1ad5b9ec264ad3b1dad157962b21219c","observation_id":"9f2821fd-87e3-419c-a260-48bf76cf3588","resolution":{"observed_at":"2026-07-10T13:37:07.540759Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.541281Z","title":"The unreasonable effectiveness of deep features as a perceptual metric","venue":null,"work_id":"b7a444be-20d4-4e79-9967-5c5657c8ad77","year":2018},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:4975ea90257e517fa87c9cc3b9c1e66810b4b3cb0c3a653933ccde938449c16b","observation_id":"499029d8-eac0-41fd-adf5-956f93bcbf32","resolution":{"observed_at":"2026-07-10T13:37:07.542442Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2604.18744","last_updated":"2026-06-30T04:59:16Z","snapshot_observed_at":"2026-08-03T21:14:52.057281Z","submitted_at":"2026-04-20T18:48:53Z","title":"Match-Any-Events: Zero-Shot Motion-Robust Feature Matching Across Wide Baselines for Event Cameras","version":2},"cited_work":{"arxiv_id":"2604.18744","doi":null,"metadata_source":"pith","pith_arxiv_id":"2604.18744","snapshot_observed_at":"2026-07-10T13:17:05.985321Z","title":"Match-Any-Events: Zero-Shot Motion-Robust Feature Matching Across Wide Baselines for Event Cameras","venue":"cs.CV","work_id":"a2543573-704f-4ecb-8eb0-0635d5303ff4","year":2026},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"cited_paper":"/paper/2604.18744","citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:a167bff6cb82f6d217041d38a3421e0c05d91ceb99e9f39069934a01ec436284","observation_id":"c9dfc931-46e5-4b2a-afb1-fb1aa717d523","resolution":{"observed_at":"2026-07-10T13:17:05.986601Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-10T13:37:07.548555Z","title":"V2ce: Video to continuous events simulator","venue":null,"work_id":"31bd76d1-f8c4-4a63-94da-26bed4d99705","year":2024},"citing_paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-07-10T13:08:07.548646Z"},"links":{"citing_paper":"/paper/2607.08098"},"observation_digest":"sha256:8427e9168d698159961c6d75a9af10801472b9929d27e985fa33cf8296bee9e3","observation_id":"54246eb5-a8e9-4bf1-b9d9-0acbc7beda0f","resolution":{"observed_at":"2026-07-10T13:37:07.549808Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2607.08098","last_updated":"2026-07-09T04:13:31Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-18T02:15:27.964498Z","submitted_at":"2026-07-09T04:13:31Z","title":"EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim"},"reference_resolution":{"displayed":26,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":0,"verified_exact":2,"verified_fuzzy":24},"total_outbound_references":26},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"thesis":"As of 21 August 2026, this Paper Citation Record lists 26 of 26 outbound references and 1 inbound Pith citation observation for arXiv:2607.08098."}