{"as_of":"2026-08-08T22:22:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:95dab79bf25d0a5aa8f8ff3ced3e1608f66461e26b99488fa6b870ac90deeddf","coverage":[{"denominator":71,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":71,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-14T07:47:48.759404Z","state":"measured"},{"denominator":71,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":71,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-08T06:32:00.761636+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2607.10995/citation-record","integrity":"/paper/2607.10995/integrity","json":"/paper/2607.10995/citation-record.json","paper":"/paper/2607.10995"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Neural rgb-d surface reconstruction","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:c1e51de003fc4db3139206847e7387a012df5cca6d6e2ce6c9e540608bfb6a3b","observation_id":"e62eefad-e1d1-44b5-a9e2-f6dac4962982","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:25a280a18f8f0b0d9219c89e4cba2ac1cc2cd82d40d4a31531f5ca08f337eb89","observation_id":"21b5e723-02e8-474f-bd02-add1dc70ad94","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:45c5af8b92dedbded9cbc31aab4f7357821699eca2403031ea573fbfd985f4fc","observation_id":"93afbbba-4235-4768-ae24-feac5a021cd0","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Zip-nerf: Anti-aliased grid-based neural radiance fields.ICCV, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3928af5e01690390597b8263f5d8b2d97c1b92fed886720c3c433d38c29dfcdc","observation_id":"8b104c48-4318-405e-8b4f-848c218dade5","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:98abf9e6d232e027fc143134f32a6edfd74f4517ee2d7bf9a49452a9aa1be9a3","observation_id":"7a5d2bf1-55ce-4ec7-b03e-0f2e75a41e65","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:2b2e8c659555230f4f81835356f0cbb8a3f0f41ccb013a9f637304ea06c03b77","observation_id":"bc7a755d-15ef-4c97-a6a1-3af7e86acbbd","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Tensorf: Tensorial radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:05caf5ce45af05403f038acb599f26e07a872b75bf92d98ad3549b62eda64836","observation_id":"82ac9bd2-7867-40d4-8802-7ec94b640a29","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Lara: Efficient large-baseline radiance fields","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3174bfaff2e9e678f9651b85250e38acfce7dd169fce59c3deefead3172de1b6","observation_id":"dc52dc68-e7d2-41b9-bb94-2fb633c18360","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction.IEEE Transactions on Visualization and Computer Graphics, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:a57c52f516e5253e51046b9207352b7965fb0b44acd8d882c27297f3cb5b04bc","observation_id":"253f4c72-f3a4-4e55-834d-a00358e81f68","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Quantifying and alleviating co-adaptation in sparse-view 3d gaussian splatting.arXiv preprint arXiv:2508.12720, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:d32338aff4836c5389050b639559d3144f69c6713fb4c544db7d88bf02e5d74a","observation_id":"57018e2c-7571-4868-b02e-34a872b1a386","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Photographic image synthesis with cascaded refinement networks","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:df42d69058bc85be2a8955c2505066bcb360755c169a8e7cd473391861501f51","observation_id":"a66f5fd9-2d6d-4a52-9020-bdd974beeae6","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1604.06174","last_updated":"2016-04-22T19:21:36Z","snapshot_observed_at":"2026-08-08T09:03:25.135475Z","submitted_at":"2016-04-21T04:15:27Z","title":"Training Deep Nets with Sublinear Memory Cost","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1604.06174","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Training deep nets with sublinear memory cost.arXiv preprint arXiv:1604.06174, 2016","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/1604.06174","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:12252dc64996fa54e7c8611c1fe87da3ff01ce7ff26a82e1a7f6b0f952ce0684","observation_id":"d483411a-d19d-447b-b419-1fb93bdfe3d1","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Dashgaussian: Optimizing 3d gaussian splatting in 200 seconds","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:6aaccf3b1081c285bbd909aed2a01119116471667b6567205697cabe4764b298","observation_id":"d210b44c-2a2f-4130-b0d4-88574c23aa19","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mvsplat: Efficient 3d gaussian splatting from sparse multi-view images","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:29deef863db6c3dc93d8b2e237a2f5217618c25d9ca8ae9d6ad3a0db72c2cb89","observation_id":"45c3784c-de35-4ed3-b4ed-2848597bc0c5","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mvsplat360: Feed-forward 360 scene synthesis from sparse views","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:e017fad5c040e71ebebed584e1db43782920ede26e2259df91dbd037f3769031","observation_id":"b092197a-756d-479d-abe5-aef608b45eb5","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2307.08691","last_updated":"2023-07-17T17:50:36Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-07-17T17:50:36Z","title":"FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2307.08691","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Flashattention-2: Faster attention with better parallelism and work partitioning.arXiv preprint arXiv:2307.08691, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2307.08691","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:8fa5178f368de190c8822b2cddd825fee91738e83add1511cab88fbcf54906f5","observation_id":"fa0aff31-e6a0-4e2f-847c-41f496ba251b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Slowfast networks for video recognition","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:a1daa25509e4a8d48c0b1fb5f2f3d2d801dfd788afe1f41ac599ae0f2bfe1969","observation_id":"d4bb4a15-d4f3-414b-ac1f-30c3bf73c9c1","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Colmap- free 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:e40cb83b293b8dc9cf9bae713f51de9899459860975b5a8d7368a52ce344aaff","observation_id":"e51e10e8-e8ca-416d-90dd-db3adf4135ed","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.12365","last_updated":"2024-05-13T19:06:48Z","snapshot_observed_at":"2026-07-06T17:46:46.415492Z","submitted_at":"2024-03-19T02:22:21Z","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.12365","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Gaussianflow: Splatting gaussian dynamics for 4d content creation.arXiv preprint arXiv:2403.12365, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2403.12365","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3d07cc8a0807b001a53c06a89255d32f5f813c1128963d5cc2b6b2aa7cfd437e","observation_id":"8bf0feb2-3da9-4ab9-b414-aa49d988c8a7","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mamba: Linear-time sequence modeling with selective state spaces","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:4b2439ca37f71ce925beffd93f211bc6995274e00f7e5fab919ec44df713b44a","observation_id":"2150ee5d-2234-4712-8cf6-b3c9faa5e529","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:4ed503671bc1de4b27289f25e824254e723d41d6c90a6d91746a0764853d2d18","observation_id":"299016d0-0538-40c9-87b0-5078cc48ae84","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mambavision: A hybrid mamba-transformer vision backbone","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:de67d4449a11cab19200f0634aee3464e922b2771b40e679b57f334f3eca4609","observation_id":"ca38f82a-53da-4528-b504-d306f94d3d6b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Deep blending for free-viewpoint image-based rendering.ACM Transactions on Graphics (ToG), 37(6):1–15, 2018","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:69eb8ef4eee29eec323f926be39ff9bc3e3fd0331124769065cc6ce5c78b7fdd","observation_id":"81e6c1aa-9e8a-4375-873e-9f5d3613029b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.04400","last_updated":"2024-03-09T10:47:51Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-11-08T00:03:52Z","title":"LRM: Large Reconstruction Model for Single Image to 3D","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.04400","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Lrm: Large reconstruction model for single image to 3d","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2311.04400","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:60d273eb00fc0f2c5d2151c7f530dc283e195991a0a5523c78917b13628614bb","observation_id":"017455c7-2b3d-4a0a-a8b6-ab10a446e0e3","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"2d gaussian splatting for geometrically accurate radiance fields","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:9e9630a3f358ea2c03134286a33df85caa822afacbccc325bfd9bf611391fbb9","observation_id":"9b72eba4-2d8b-479f-a2a1-916976345486","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Anysplat: Feed-forward 3d gaussian splatting from unconstrained views.arXiv preprint arXiv:2505.23716, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3fd2f9739e5069c07de0a78517ba93eba1854f50e3f68acb6a9c6bccfbdaea88","observation_id":"9c94b281-a632-42b0-bbb5-b639c896892f","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Perceptual losses for real-time style transfer and super-resolution","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:4b34d5e86c14ec665c8b77471816e342f95517cd7413bea1d3958f800786b681","observation_id":"e07d5ac7-36db-4ccc-99ce-49e99fe0d65f","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Selfsplat: Pose-free and 3d prior-free generalizable 3d gaussian splatting","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:a8c7c3c9a261dd63e46417b86ee52b142bd69ec1479ecfd130e285cffec5f883","observation_id":"20360156-c7a2-45cb-a507-bb561826ff0e","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"ilrm: An iterative large 3d reconstruction model","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:fe2b39178d32ca63a7d96d8a29e749e31568adb1a7da5a84ff884211c553ab1d","observation_id":"ca01c66d-3350-4986-b4b5-e1bd18eaf527","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"3d gaussian splatting for real-time radiance field rendering.ACM Trans","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:4bb0a9ac6856c2d99adcca7d2cd6fb4d82b54858440ecb73079f6b0bf560b621","observation_id":"f3452853-7289-4a3a-8588-af666d36af03","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"A hierarchical 3d gaussian representation for real-time rendering of very large datasets.ACM Transactions on Graphics (TOG), 43(4):1–15, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3310a935065ef11027fccb62737ccdf5deb9ae5884ed0037dc21e6052583e2c7","observation_id":"64073d64-9cf1-4070-a1e2-3d9a811b8227","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Tanks and temples: Bench- marking large-scale scene reconstruction.ACM Transactions on Graphics (ToG), 36(4):1–13, 2017","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:2ed354a3c68a71eab0803e22b99926890fef6b49f03c3bd0907db26dde2edd7e","observation_id":"aaabe685-9018-4d9e-ae95-5326e50d8b5a","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Vastgaussian: Vast 3d gaussians for large scene reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:fa33682983e20daf944073c00cf2ec124fe69ee9c9c5375ded06d5dbe7d5c6a2","observation_id":"26c7c15b-70b2-4f58-bbb5-2862feeb5699","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:37208a1721a135f3f691e50812e888477796a3a30e849ed2a7a6077b33f8e5b1","observation_id":"e156e766-91b1-423c-b8e1-3355dfb3fdaf","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1711.05101","last_updated":"2019-01-04T21:01:49Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2017-11-14T14:24:06Z","title":"Decoupled Weight Decay Regularization","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1711.05101","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Decoupled weight decay regularization.arXiv preprint arXiv:1711.05101, 2017","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/1711.05101","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:ec97c64cd0ad3b0a3fd074db23830aa00d4cbacb01a41187baa2487e3010a467","observation_id":"b6f827ae-a402-4142-bc20-cf0fd7e59b5b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Scaffold- gs: Structured 3d gaussians for view-adaptive rendering","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:51ee038c2206abd8b5f71ee38b01f085dc1f2055e5b55bf5ff618d8dc93f1e11","observation_id":"c7563817-bb23-4744-8712-959c2e379f95","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.15643","last_updated":"2024-06-21T20:44:23Z","snapshot_observed_at":"2026-08-04T19:25:29.707400Z","submitted_at":"2024-06-21T20:44:23Z","title":"Taming 3DGS: High-Quality Radiance Fields with Limited Resources","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.15643","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Taming 3dgs: High-quality radiance fields with limited resources.arXiv preprint arXiv:2406.15643, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2406.15643","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:0ad50c7983a66fe7fa8dbb7a60f4d8e15ec6d38d792fd20e9934f1ce133adbef","observation_id":"47ea3cc9-8646-4459-9bf7-32b789e880b6","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Nerf: Representing scenes as neural radiance fields for view synthesis","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:17d79c577e786c0d4c1d62be571c8efdc7e429ee283ec58916d2030b7d5aa29d","observation_id":"cad6ac74-7eed-41da-8a46-aba07e75e831","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Instant neural graphics primitives with a multiresolution hash encoding.ACM Transactions on Graphics (ToG), 41(4): 1–15, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:42bfe3d7446e8aa502033a2828cc2fc4d16e215aea9fd182710c64bff801024c","observation_id":"108e456e-dc96-4174-b281-6c058dcfe556","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"D-nerf: Neural radiance fields for dynamic scenes","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:9271d53518f37526e3ce92352691b242a5c99f66303941edcc91d359aa3ed709","observation_id":"7f9e3818-322d-46e7-aa3f-03f2dc3f2798","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1906.05797","last_updated":"2019-06-13T16:29:58Z","snapshot_observed_at":"2026-08-01T13:51:16.469557Z","submitted_at":"2019-06-13T16:29:58Z","title":"The Replica Dataset: A Digital Replica of Indoor Spaces","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1906.05797","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"The replica dataset: A digital replica of indoor spaces.arXiv preprint arXiv:1906.05797, 2019","venue":null,"work_id":null,"year":1906},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/1906.05797","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:bd156b29c502ed01aaaf40358b4c1e8a449e1089b66ce0a7996b6a7ed65e6484","observation_id":"77ae984d-eaf4-4e93-ad7b-c34b00408c73","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Splatter image: Ultra-fast single-view 3d reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:53dd9fd192b7f104d37177fddde1b964cdd25e0433037bb1f3deaffb2ebb0026","observation_id":"4ec33b6d-c9d7-4061-bf10-7c04107ae40e","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Lgm: Large multi-view gaussian model for high-resolution 3d content creation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:28773a6cf7bf4af5393164345aa6bcf4f0e5e8d5f78c347c2ebba2d158d3374f","observation_id":"acc3626d-2cb5-4368-9221-fefb44a10057","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2302.13971","last_updated":"2023-02-27T17:11:15Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2023-02-27T17:11:15Z","title":"LLaMA: Open and Efficient Foundation Language Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2302.13971","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Llama: Open and efficient foundation language models.arXiv preprint arXiv:2302.13971, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2302.13971","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:757c496c5bca8770bc79a9ef97f2985e8e1ba9e4e1ab5c1f40b2d5f9f0a58a89","observation_id":"b47a749b-ddfd-4197-9702-f4c0e5966685","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Maxvit: Multi-axis vision transformer","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:a6bbaf207a1bec7ef99072872f0f10758649d265952173a807f55579c8082522","observation_id":"c7fdc199-3b39-4434-a0bf-93e56e089482","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Attention is all you need","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:73a8a83993aa52700678f634ca05e70e22e344e55564a6748c8bdb2a8f6dacdc","observation_id":"fc50c390-5e5a-4882-b476-007b549adc77","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Vggt: Visual geometry grounded transformer","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:abda40b95efde4597a2b83b64333c6658598f831ae4bb9af67dba09f10dadab1","observation_id":"291db8f3-f9e4-42f6-960f-d2ef60efac54","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Ibrnet: Learning multi-view image-based rendering","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:83104bdf394ea6e89242d6f6ac6425267be868d1ac4c9681d026304798a08c69","observation_id":"dfd597ae-c664-4e5a-a172-97d5e08d4564","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Hyrf: Hybrid radiance fields for memory-efficient and high-quality novel view synthesis.arXiv preprint arXiv:2509.17083, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:90d9f1dc960f92d30b57912894e48865f7978ba478f81283ac099e62ac6b9076","observation_id":"fd824e87-3ea9-43b5-940a-d52ac874125f","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Gs2mesh: Surface reconstruction from gaussian splatting via novel stereo views","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:0ce524f842baa750e6ab822bbc74567415992dfe3c35c075f1a793d6b86315b4","observation_id":"cb741536-f449-4313-b75b-a6109ec63631","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"4d gaussian splatting for real-time dynamic scene rendering","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:ce5d2e231827e85f21e82ccb2105a14a69bfe02dc07bf61cd1bb1c80fe23bfdc","observation_id":"0d38aab9-48d9-4c91-a2c8-385556f8f0f6","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Depthsplat: Connecting gaussian splatting and depth","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:2ee81cf5c2ee6640ab1ea3ee87df1f711acca86d3181921bc5f96a8b130a856c","observation_id":"a639a36a-b6bb-4af4-b34f-ef9e000f4a86","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Freesplatter: Pose-free gaussian splatting for sparse- view 3d reconstruction","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:b538c58ee3f7af98a1c77e79da11ccc19742c1f2cb1960213890b62b88bd1484","observation_id":"ff5d495e-4bc8-4c58-b32b-44db604652b9","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:130e2d180f978f43b123da2037b19e25c3b580f7f469494368a8eaefd10ee256","observation_id":"1da3c4a8-9925-452d-8080-0249ba3a67a3","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Depth anything v2","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:4d30b525e02da8babf6302414d97c2a38ecf8d5aa25433fb824578b0a36d7470","observation_id":"c0762c9a-05d7-4d1b-a93e-8c8030ab3a61","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.24207","last_updated":"2024-10-31T17:58:22Z","snapshot_observed_at":"2026-08-06T22:20:23.218880Z","submitted_at":"2024-10-31T17:58:22Z","title":"No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.24207","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"No pose, no problem: Surprisingly simple 3d gaussian splats from sparse unposed images","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2410.24207","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:acc2b4896fa392d355d4359bd167ba6af93ef8b19fcbf3b56422b13ce707e083","observation_id":"43f6df2f-a865-4ec6-b439-8b1cf6891fd1","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"pixelnerf: Neural radiance fields from one or few images","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:f0cfad210ba66171cb9e5fff6daf0f1bcf0e65d75501c9f04546b154e2a9782f","observation_id":"af258da7-b14f-4652-91a6-37418c5aa831","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Wonder- world: Interactive 3d scene generation from a single image","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:84f33a5271a5d99cfc4075a750eac7324e6c6c0218e656bd76eb6793397486a3","observation_id":"10930550-9577-4d84-80cb-a1bc8d20f174","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Mip-splatting: Alias-free 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:e81cfdabdeffe62f46a64c5a74b5f30095259d582a0bbf150c82069bc4054427","observation_id":"48d07df4-01a6-4868-94de-9efc6138e6d3","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Root mean square layer normalization","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:fd5d087faac8db37d85f25fa97031d8726f38ddca7f045e0a091fa0e2a0e854a","observation_id":"3bc34acc-7cd1-48e1-bf9e-a0f8efe34592","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Cor-gs: sparse-view 3d gaussian splatting via co-regularization","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:5e21498a7c73b791c6de0c87489024869f9047ee81055ff3171675fc174e8a10","observation_id":"2d2ab0a6-7c74-4bf0-9717-330e572c4482","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Arf: Artistic radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3784cbd7b88af79c44e412f55521efa0262f4daed0581baf28db841fc9cf86b3","observation_id":"aa63b657-6429-41f6-9335-20aa82ffeb9b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Gs-lrm: Large reconstruction model for 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:211a91e4e7df1b547cd21f0fbed73ab653b67699f4a6a11a01b6c1479fbe2335","observation_id":"2615cce7-ab90-433c-a95c-8d318a95bea1","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Switch-nerf: Learning scene decomposition with mixture of experts for large-scale neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:badbf3cb602e721c8ee29103d10893c5563162c5a249efebc152ea65a96d7c1b","observation_id":"e5672af4-f010-4c2f-ab28-3aa18b8e91b9","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Cvt-xrf: Contrastive in-voxel trans- former for 3d consistent radiance fields from sparse inputs","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:860006b3e8e92e59205c418a38a74c2b2e336db4d91c7cd2632f1310a8b7059d","observation_id":"312a926e-211c-4204-bd26-99458026f6d9","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Taming video diffusion prior with scene-grounding guidance for 3d gaussian splatting from sparse inputs","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:c864b9ab09e40ff1437d98e6393aa68d308c1c77b21b376751977782a83fb2e1","observation_id":"83cf9473-77d4-4cf0-9d03-253a3bd79e51","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2503.02230","last_updated":"2025-03-04T03:13:44Z","snapshot_observed_at":"2026-08-07T17:31:43.719587Z","submitted_at":"2025-03-04T03:13:44Z","title":"Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.02230","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Empowering sparse-input neural radiance fields with dual-level semantic guidance from dense novel views","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2503.02230","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:877393aa7324f4f33e0e84dbc8451c320ae9242ed6629c1d73fcfe8d844e129e","observation_id":"4b672312-ed94-478b-820a-0e03a37ccd6e","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1805.09817","last_updated":"2018-05-24T17:58:02Z","snapshot_observed_at":"2026-07-06T06:41:05.545426Z","submitted_at":"2018-05-24T17:58:02Z","title":"Stereo Magnification: Learning View Synthesis using Multiplane Images","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1805.09817","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Stereo magnifi- cation: Learning view synthesis using multiplane images.arXiv preprint arXiv:1805.09817, 2018","venue":null,"work_id":null,"year":2018},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/1805.09817","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:3cadcacf079a26a431c393a4ac642df7fc32fee85fa223d9fc319e88c4f9cd4c","observation_id":"df52c40d-32b1-4a28-969e-60cbf91ee579","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2401.09417","last_updated":"2024-11-14T02:00:33Z","snapshot_observed_at":"2026-07-06T17:16:59.193820Z","submitted_at":"2024-01-17T18:56:18Z","title":"Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Model","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.09417","snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Vision mamba: Efficient visual representation learning with bidirectional state space model","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"cited_paper":"/paper/2401.09417","citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:f749b805f82f44527b5c17c951222311be106f741d5c780d8d89efd845be2c90","observation_id":"b107aab2-8d33-426e-afde-97710984c96b","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Fsgs: Real-time few-shot view synthesis using gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:e6d9c3362e0cad703b1965db39ffa54f165d48761c4dd2386da5356dc419fb74","observation_id":"0aface45-0f6b-4bda-b748-137ac5c83c97","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-07-14T07:47:48.759404Z","title":"Long-lrm: Long-sequence large reconstruction model for wide-coverage gaussian splats","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling","version":1},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-07-14T07:47:48.759404Z"},"links":{"citing_paper":"/paper/2607.10995"},"observation_digest":"sha256:5b089b5569c15ec165f3dfd8f917876c6024f5a0c2e7c639bc10d19146018af2","observation_id":"d97608dd-c038-4cc3-97c8-7ad2c494d394","resolution":{"observed_at":"2026-07-14T07:47:48.759404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2607.10995","last_updated":"2026-07-13T01:39:19Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-06T07:52:51.503413Z","submitted_at":"2026-07-13T01:39:19Z","title":"AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling"},"reference_resolution":{"displayed":71,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":71,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":71},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-08T06:32:00.761636+00:00","source":"crossref"},{"observed_at":"2026-08-08T06:31:55.24221+00:00","source":"retraction_watch"}],"thesis":"As of 8 August 2026, this Paper Citation Record lists 71 of 71 outbound references and 0 inbound Pith citation observations for arXiv:2607.10995."}