{"as_of":"2026-08-19T18:35:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:d556871e67f62e98c9d115a53563372f5d4696cb84646f547e54c9327252ac0f","coverage":[{"denominator":88,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":88,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-01T13:16:19.028265Z","state":"measured"},{"denominator":88,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":88,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-19T06:32:44.657259+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2607.19191/citation-record","integrity":"/paper/2607.19191/integrity","json":"/paper/2607.19191/citation-record.json","paper":"/paper/2607.19191"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.439938Z","title":"Learning to simulate dynamic environments with GameGAN","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.439938Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:5a2c29358604f6135a740086aaac820998387ef09860ca28fc17c7973694f63c","observation_id":"726873ae-d3e7-4180-8981-f878b6b38c8d","resolution":{"observed_at":"2026-08-01T13:16:12.439938Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.497670Z","title":"Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, et al","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.497670Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:7fe0915f787529f5f9e9283945ddcdf2d99b01b8ea5729ce3cf9f45bf540180f","observation_id":"f3fd9982-b4d4-487b-8941-daac120b5294","resolution":{"observed_at":"2026-08-01T13:16:12.497670Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.569139Z","title":"Genie 3.https://deepmind.google/models/genie/, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.569139Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:4521b228ef8ab26dff84a891b8bcef7258d9eaf5ab4f025966f25d20653002ab","observation_id":"daf625bf-0e90-4942-8aa7-49dc6fd4b886","resolution":{"observed_at":"2026-08-01T13:16:12.569139Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.636114Z","title":"Diffusion models are real-time game engines","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.636114Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:693ab5f8c814a4aa1673173090814b856b995392858bb7e3841170bfad9fb5be","observation_id":"1d0759ee-c807-41cc-b2c8-c05557b98350","resolution":{"observed_at":"2026-08-01T13:16:12.636114Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.699141Z","title":"Oasis: A universe in a transformer.https://oasis-model.github","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.699141Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:b7cf649af5f573978c1eaacf1fc622ba15306d31995c5c8586db5a6e3c8e7126","observation_id":"b3768428-b60f-49c6-ae4c-a83d5cdc8185","resolution":{"observed_at":"2026-08-01T13:16:12.699141Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2501.03575","last_updated":"2025-07-09T19:35:31Z","snapshot_observed_at":"2026-08-03T00:21:10.886100Z","submitted_at":"2025-01-07T06:55:50Z","title":"Cosmos World Foundation Model Platform for Physical AI","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2501.03575","snapshot_observed_at":"2026-08-01T13:16:12.792064Z","title":"Cosmos world foundation model platform for physical AI.arXiv preprint arXiv:2501.03575, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.792064Z"},"links":{"cited_paper":"/paper/2501.03575","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:b9e47b31bf4f62eafe7faf44528099a1859c7d5393a2cac7ef54b0e9da48c04d","observation_id":"40b5c65a-4e5c-4490-9c81-06b89c40d839","resolution":{"observed_at":"2026-08-01T13:16:12.792064Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.869063Z","title":"RELIC: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.869063Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:77469a5d1ef6d8b49e0959bc74c6c60c97e13735a2daa2861106db655e3a214b","observation_id":"1c6a27cd-634d-4fee-8d5e-ec4d4f4f1522","resolution":{"observed_at":"2026-08-01T13:16:12.869063Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:12.930972Z","title":"Video diffusion models.Advances in neural information processing systems, 35:8633–8646, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.930972Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:3b74719a5bc1b3c4454b42448bba4437d702bdab25ba90ceb3014924c1e8c9b9","observation_id":"91473143-dbd5-4095-86a6-adc15bab051a","resolution":{"observed_at":"2026-08-01T13:16:12.930972Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2209.14792","last_updated":"2022-09-29T13:59:46Z","snapshot_observed_at":"2026-07-06T13:57:47.051387Z","submitted_at":"2022-09-29T13:59:46Z","title":"Make-A-Video: Text-to-Video Generation without Text-Video Data","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2209.14792","snapshot_observed_at":"2026-08-01T13:16:12.993734Z","title":"Make-A-Video: Text-to-video generation without text-video data.arXiv preprint arXiv:2209.14792, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:12.993734Z"},"links":{"cited_paper":"/paper/2209.14792","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:6c388b30a92238eda51731446648bbc1f580955e189a3dd776c46c4baa6c7109","observation_id":"9c7a1259-f7fe-45c6-9b2f-fb55ff7488a1","resolution":{"observed_at":"2026-08-01T13:16:12.993734Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2205.15868","last_updated":"2022-05-29T19:02:15Z","snapshot_observed_at":"2026-08-12T19:21:15.526321Z","submitted_at":"2022-05-29T19:02:15Z","title":"CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2205.15868","snapshot_observed_at":"2026-08-01T13:16:13.083624Z","title":"CogVideo: Large-scale pre- training for text-to-video generation via transformers.arXiv preprint arXiv:2205.15868, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.083624Z"},"links":{"cited_paper":"/paper/2205.15868","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:dafa28d9df9cc86851f7800eec6f87010fb08fd139d886a565cdad58878f5d5c","observation_id":"6f5b4dd0-3963-42cf-bb4e-5f03845445e6","resolution":{"observed_at":"2026-08-01T13:16:13.083624Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.161376Z","title":"Align your latents: High-resolution video synthesis with latent diffusion models","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.161376Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:baea3b1168793af62921545351a76d1cc0c804a9eb24a5d5b3d9127446fc95af","observation_id":"28260d7f-f668-4920-a9c9-116679152980","resolution":{"observed_at":"2026-08-01T13:16:13.161376Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.225111Z","title":"Phenaki: Variable length video generation from open domain textual descriptions","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.225111Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:211ddaf97b835ade512e8f00d5b6ceb4605e2a4093b13a06377d22cc50f98dcd","observation_id":"3a726fed-ca51-4a8a-bdfb-1c0a422fbb25","resolution":{"observed_at":"2026-08-01T13:16:13.225111Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.295360Z","title":"VideoPoet: A large language model for zero-shot video generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.295360Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:2be0e676ea7f1095ed4bcf1300a6a1e4ce97d1aa9e5c1d90f52f864c88789de9","observation_id":"9e3f6710-a701-4e11-9499-2d0bcab71521","resolution":{"observed_at":"2026-08-01T13:16:13.295360Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.03603","last_updated":"2025-03-11T08:14:25Z","snapshot_observed_at":"2026-08-17T07:44:10.213698Z","submitted_at":"2024-12-03T23:52:37Z","title":"HunyuanVideo: A Systematic Framework For Large Video Generative Models","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.03603","snapshot_observed_at":"2026-08-01T13:16:13.368859Z","title":"HunyuanVideo: A systematic framework for large video generative models.arXiv preprint arXiv:2412.03603, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.368859Z"},"links":{"cited_paper":"/paper/2412.03603","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:b4cb07e28aced180e52f5110676d6d15d1ada7569fdaeed617af44450c8fa53d","observation_id":"7c4edeef-8cfc-43c2-88bb-170be9b8f055","resolution":{"observed_at":"2026-08-01T13:16:13.368859Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.13720","last_updated":"2025-02-26T16:05:55Z","snapshot_observed_at":"2026-08-17T10:09:03.767186Z","submitted_at":"2024-10-17T16:22:46Z","title":"Movie Gen: A Cast of Media Foundation Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.13720","snapshot_observed_at":"2026-08-01T13:16:13.433603Z","title":"Movie Gen: A cast of media foundation models.arXiv preprint arXiv:2410.13720, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.433603Z"},"links":{"cited_paper":"/paper/2410.13720","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:0c8788e8c8e07155236a6639550c4f89f0e17cd0aba6a488e0daa0ee35fe90c0","observation_id":"a11303ee-125d-4e6a-b9d2-3e615266a903","resolution":{"observed_at":"2026-08-01T13:16:13.433603Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2503.20314","last_updated":"2025-04-19T02:22:42Z","snapshot_observed_at":"2026-08-12T22:34:51.361078Z","submitted_at":"2025-03-26T08:25:43Z","title":"Wan: Open and Advanced Large-Scale Video Generative Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.20314","snapshot_observed_at":"2026-08-01T13:16:13.497597Z","title":"Wan: Open and advanced large-scale video generative models.arXiv preprint arXiv:2503.20314, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.497597Z"},"links":{"cited_paper":"/paper/2503.20314","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:9099a289ab6a341f51464289e40945939ef0ffb59e95fa9c454a40f2dde4484f","observation_id":"b4396f79-3c9a-42be-a699-a8b1c1c123ff","resolution":{"observed_at":"2026-08-01T13:16:13.497597Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.581714Z","title":"Genie 2: A large-scale foundation world model","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.581714Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:15f0bb52a194838c22391333b1efe08602b1f337123e56e982fa828f451eb7c2","observation_id":"4f0eb163-7da3-42bb-9c35-1854dd553355","resolution":{"observed_at":"2026-08-01T13:16:13.581714Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.634577Z","title":"White, Sam Devlin, Cecily Morrison, and Katja Hofmann","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.634577Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:6721225769030e7414377e8aac7085519010132f42edc0b6f3b0231c1477e664","observation_id":"5e563d0e-c0ba-448f-9013-087fed42e5bf","resolution":{"observed_at":"2026-08-01T13:16:13.634577Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.703938Z","title":"Introducing GWM-1","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.703938Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:b850cffbb7c8ddc46d47cfbf4ae4513982b08c08fd011aacb16722af116b2e5d","observation_id":"ae5c53e8-5759-4d52-8e33-8e7bbfb273c1","resolution":{"observed_at":"2026-08-01T13:16:13.703938Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.757739Z","title":"The Waymo World Model: A new frontier for autonomous driving simulation","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.757739Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:f1c91128d608c18c787bc416076c8ac808fc26686a17c1bc7862a1bef35aaf9b","observation_id":"306b3966-2c6b-4735-95bf-c43df419c03d","resolution":{"observed_at":"2026-08-01T13:16:13.757739Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:13.832051Z","title":"VDT: General-purpose video diffusion transformers via mask modeling","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.832051Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:e33e27b4a9e3e27ee45cad050265fe510864129d86b8208a31e906a594df50bc","observation_id":"4227a181-673d-4f67-afa9-90464e54de62","resolution":{"observed_at":"2026-08-01T13:16:13.832051Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2401.03048","last_updated":"2025-05-01T09:40:21Z","snapshot_observed_at":"2026-08-13T10:28:06.516901Z","submitted_at":"2024-01-05T19:55:15Z","title":"Latte: Latent Diffusion Transformer for Video Generation","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.03048","snapshot_observed_at":"2026-08-01T13:16:13.888173Z","title":"Latte: Latent diffusion transformer for video generation.arXiv preprint arXiv:2401.03048, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.888173Z"},"links":{"cited_paper":"/paper/2401.03048","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:4af8cc4993050a41c22acf6484de886fa7ec1f84d3325dc29087dc1077cd0d02","observation_id":"16d96aaa-22d2-4a62-aa70-ffa7a5234b74","resolution":{"observed_at":"2026-08-01T13:16:13.888173Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10248","last_updated":"2025-02-24T10:12:11Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-02-14T15:58:10Z","title":"Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.10248","snapshot_observed_at":"2026-08-01T13:16:13.928886Z","title":"Step-Video-T2V technical report: The practice, challenges, and future of video foundation model.arXiv preprint arXiv:2502.10248, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.928886Z"},"links":{"cited_paper":"/paper/2502.10248","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:15962c7d4065b6f22d82f4258a1dab0e9e704fe0838ed90e9d2b0f58e607409c","observation_id":"3f4ba15e-323c-462c-bc24-32f845b45eeb","resolution":{"observed_at":"2026-08-01T13:16:13.928886Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2408.06072","last_updated":"2025-03-26T08:33:10Z","snapshot_observed_at":"2026-08-15T19:52:28.153954Z","submitted_at":"2024-08-12T11:47:11Z","title":"CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2408.06072","snapshot_observed_at":"2026-08-01T13:16:13.988946Z","title":"CogVideoX: Text-to-video diffusion models with an expert transformer.arXiv preprint arXiv:2408.06072, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:13.988946Z"},"links":{"cited_paper":"/paper/2408.06072","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:f733a5bd57bc7d8f1d6bffcda65a740514f0c80da275a256477d79ae40090b58","observation_id":"7e10b00a-721d-4a84-a8b8-00a9193737f9","resolution":{"observed_at":"2026-08-01T13:16:13.988946Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.032531Z","title":"VideoCrafter2: Overcoming data limitations for high-quality video diffusion models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.032531Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:6f795ff1c368a0aa327ea1227d2a1a5a0cae73652b3db90634ea03b0578589e2","observation_id":"5039cdae-74ee-482a-9f23-2fa5e4e18643","resolution":{"observed_at":"2026-08-01T13:16:14.032531Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2104.14806","last_updated":"2021-04-30T07:40:35Z","snapshot_observed_at":"2026-08-16T18:27:58.328538Z","submitted_at":"2021-04-30T07:40:35Z","title":"GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2104.14806","snapshot_observed_at":"2026-08-01T13:16:14.083713Z","title":"GODIV A: Generating open-domain videos from natural descriptions.arXiv preprint arXiv:2104.14806, 2021","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.083713Z"},"links":{"cited_paper":"/paper/2104.14806","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:2ce8636c689770addb1559e30e032e6eae53a321917e1f210a24b528af48ceb1","observation_id":"b15a7ac9-6999-4817-90c2-d4b6706c9dab","resolution":{"observed_at":"2026-08-01T13:16:14.083713Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.166277Z","title":"Long video generation with time-agnostic VQGAN and time-sensitive transformer","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.166277Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:0b60743e6962d1298fa2b466ff2368b017b2d82d029a60700c9f5cf1178d361d","observation_id":"914a4fa0-2369-4816-ac46-d553fc34207c","resolution":{"observed_at":"2026-08-01T13:16:14.166277Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2104.10157","last_updated":"2021-09-14T21:20:06Z","snapshot_observed_at":"2026-08-17T06:54:13.493934Z","submitted_at":"2021-04-20T17:58:03Z","title":"VideoGPT: Video Generation using VQ-VAE and Transformers","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2104.10157","snapshot_observed_at":"2026-08-01T13:16:14.284242Z","title":"VideoGPT: Video generation using VQ-V AE and transformers.arXiv preprint arXiv:2104.10157, 2021","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.284242Z"},"links":{"cited_paper":"/paper/2104.10157","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:f9f55f9586ecc9faa66a76370b7430719859d5387bde818f048115d163272c69","observation_id":"b03383b5-656d-492b-b3d5-7a2c5cfbd645","resolution":{"observed_at":"2026-08-01T13:16:14.284242Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.408159Z","title":"Diffusion Forcing: Next-token prediction meets full-sequence diffusion","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.408159Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:135499e3f42a8524f1977407610951051a792fc29c43e6dc7604e48d467cea9d","observation_id":"ce08f19f-00a9-448d-ae76-e5855445bb2d","resolution":{"observed_at":"2026-08-01T13:16:14.408159Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.478964Z","title":"Pyramidal flow matching for efficient video generative modeling.arXiv preprint arXiv:2410.05954, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.478964Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:ed3aa38009813dbf0d7a6511f35a2923ae78f3f3a2c11f39211356a3d0232c10","observation_id":"38370074-e7b1-4004-86a1-b74867a2e3c2","resolution":{"observed_at":"2026-08-01T13:16:14.478964Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.534632Z","title":"Freeman, Frédo Durand, Eli Shechtman, and Xun Huang","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.534632Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:89aba177bd0e5b89b8eff4e864d88ddad5f43cab827b6c2d37c960d889f8369a","observation_id":"34715524-45a0-4cff-a5b2-d21f1f00e053","resolution":{"observed_at":"2026-08-01T13:16:14.534632Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2506.08009","last_updated":"2025-11-10T04:36:27Z","snapshot_observed_at":"2026-08-15T15:02:59.826496Z","submitted_at":"2025-06-09T17:59:55Z","title":"Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2506.08009","snapshot_observed_at":"2026-08-01T13:16:14.640062Z","title":"Self Forcing: Bridging the train-test gap in autoregressive video diffusion.arXiv preprint arXiv:2506.08009, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.640062Z"},"links":{"cited_paper":"/paper/2506.08009","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:bcd422911dfd990fe1aed18ea7bdbc3d53a207cca975fadb204e7831cd28adbc","observation_id":"3046deb4-edc5-4895-95f2-ce4c22888cf2","resolution":{"observed_at":"2026-08-01T13:16:14.640062Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2509.25161","last_updated":"2025-09-29T17:57:14Z","snapshot_observed_at":"2026-08-09T09:15:39.740119Z","submitted_at":"2025-09-29T17:57:14Z","title":"Rolling Forcing: Autoregressive Long Video Diffusion in Real Time","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2509.25161","snapshot_observed_at":"2026-08-01T13:16:14.763272Z","title":"Rolling Forcing: Autoregressive long video diffusion in real time.arXiv preprint arXiv:2509.25161, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.763272Z"},"links":{"cited_paper":"/paper/2509.25161","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a7945b7af390aa466edfbe6fa5d09c19738a6492602e7e60b6d7528ef3cdba1f","observation_id":"83bc12d0-bc31-444d-a663-0b480ecbcfb2","resolution":{"observed_at":"2026-08-01T13:16:14.763272Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2210.02747","last_updated":"2023-02-08T15:46:05Z","snapshot_observed_at":"2026-08-16T02:30:42.660030Z","submitted_at":"2022-10-06T08:32:20Z","title":"Flow Matching for Generative Modeling","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.02747","snapshot_observed_at":"2026-08-01T13:16:14.830774Z","title":"Flow matching for generative modeling.arXiv preprint arXiv:2210.02747, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.830774Z"},"links":{"cited_paper":"/paper/2210.02747","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:fc61011597a39db0735b434ef3f163019616c0803f33cc6bcd7a301c0558b6de","observation_id":"be7f828a-9872-43b7-8f12-f4c9f6a6bdfc","resolution":{"observed_at":"2026-08-01T13:16:14.830774Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2209.03003","last_updated":"2022-09-07T08:59:55Z","snapshot_observed_at":"2026-07-06T13:49:40.974495Z","submitted_at":"2022-09-07T08:59:55Z","title":"Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2209.03003","snapshot_observed_at":"2026-08-01T13:16:14.916752Z","title":"Flow straight and fast: Learning to generate and transfer data with rectified flow.arXiv preprint arXiv:2209.03003, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.916752Z"},"links":{"cited_paper":"/paper/2209.03003","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:786f130a716e0c991315c1ea3d5d58a0094d64ed39052e942f7845e1224ba4ba","observation_id":"d40f0819-58e9-4639-b543-ad21c3af3172","resolution":{"observed_at":"2026-08-01T13:16:14.916752Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:14.995441Z","title":"Progressive autoregressive video diffusion models, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:14.995441Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:8c98a94411d695a58d5f0143f2d63d697727984c453255f1cb8bf45d8f30813b","observation_id":"32b0ac65-51b7-4550-bf18-9f2e204e02fd","resolution":{"observed_at":"2026-08-01T13:16:14.995441Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2504.13074","last_updated":"2025-04-21T10:34:50Z","snapshot_observed_at":"2026-08-15T13:01:37.943884Z","submitted_at":"2025-04-17T16:37:27Z","title":"SkyReels-V2: Infinite-length Film Generative Model","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2504.13074","snapshot_observed_at":"2026-08-01T13:16:15.047834Z","title":"SkyReels-V2: Infinite-length film generative model.arXiv preprint arXiv:2504.13074, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.047834Z"},"links":{"cited_paper":"/paper/2504.13074","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:2488916bda122a1441c10128fd701d4e876c3547b6db95da47455f8da3b4e89e","observation_id":"cc310c9f-921b-4069-b14e-e9a1972af998","resolution":{"observed_at":"2026-08-01T13:16:15.047834Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.115380Z","title":"AR-Diffusion: Asynchronous video generation with auto-regressive diffusion, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.115380Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:ea3c9eae4090aee7a0f142745960cb244a442c48590e27700db15f68526f9c02","observation_id":"5a76b33a-a5d8-44f7-8de0-910e041c25bc","resolution":{"observed_at":"2026-08-01T13:16:15.115380Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.207772Z","title":"StreamDiT: Real-time streaming text-to-video generation, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.207772Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a9376ce70a469e843812ce9dccd7e34ab100e0f0263481e27bb6c7f1c86bc532","observation_id":"cad9be99-0527-4028-8c7c-ec44c0cfdf6c","resolution":{"observed_at":"2026-08-01T13:16:15.207772Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.269278Z","title":"FIFO-Diffusion: Generating infinite videos from text without training","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.269278Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:0ea733b2925310c03cb378ba355fa0d1fd092b964c7b156f67ac30d6c5857ea0","observation_id":"e2c423a2-d512-4635-9893-ec9614cf3c3b","resolution":{"observed_at":"2026-08-01T13:16:15.269278Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2509.22622","last_updated":"2025-10-13T22:41:26Z","snapshot_observed_at":"2026-07-06T22:30:55.313733Z","submitted_at":"2025-09-26T17:48:24Z","title":"LongLive: Real-time Interactive Long Video Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2509.22622","snapshot_observed_at":"2026-08-01T13:16:15.372207Z","title":"LongLive: Real-time interactive long video generation","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.372207Z"},"links":{"cited_paper":"/paper/2509.22622","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:97f7dec69952d7cb271664542d00faa2436817c16429d3523f046063b3687df0","observation_id":"97a1a81d-b5ca-4ff3-8587-42af0a2fee78","resolution":{"observed_at":"2026-08-01T13:16:15.372207Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.468518Z","title":"Self-Forcing++: Towards minute-scale high-quality video generation, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.468518Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:01eae78adb839dd06ee025d98d0def6388a1a773f1bd1180b9130911e36edd9b","observation_id":"c48e6bc2-6e74-437b-9f0d-50d08526987c","resolution":{"observed_at":"2026-08-01T13:16:15.468518Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2602.02214","last_updated":"2026-06-01T14:32:37Z","snapshot_observed_at":"2026-08-17T22:01:08.736822Z","submitted_at":"2026-02-02T15:19:22Z","title":"Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2602.02214","snapshot_observed_at":"2026-08-01T13:16:15.517080Z","title":"Causal Forcing: Au- toregressive diffusion distillation done right for high-quality real-time interactive video generation","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.517080Z"},"links":{"cited_paper":"/paper/2602.02214","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:fd368ab1512010a184ad67a8bd24270e8de32ebb2d9ffae9a98b3c5167774ed6","observation_id":"98050c00-5041-4653-8d76-5b5c0f3eb92a","resolution":{"observed_at":"2026-08-01T13:16:15.517080Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.584552Z","title":"Context Forcing: Consistent autoregressive video generation with long context, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.584552Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:6cb810391d10eebd08902b76ce4ddf0e0e095641a08b97cfaf49fb664c140efb","observation_id":"f1fd1c3e-6480-4683-8b3d-cb2a116ef7c3","resolution":{"observed_at":"2026-08-01T13:16:15.584552Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.645245Z","title":"HiAR: Efficient autoregressive long video generation via hierarchical denoising, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.645245Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a3e1eefb197cf6b9ffa967f9f4adde2443a9388c1c929db8df94b42d8e01316a","observation_id":"9e219a1b-876c-424a-a06f-09c214a8e4ed","resolution":{"observed_at":"2026-08-01T13:16:15.645245Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.724291Z","title":"Streaming autoregressive video generation via Diagonal Distillation","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.724291Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:53836eefdeece40a2f60d133136d5a580d971959a1641eb3692b89d09c462a63","observation_id":"8306a881-001c-439d-9aeb-0df4f56d9995","resolution":{"observed_at":"2026-08-01T13:16:15.724291Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.773677Z","title":"LoL: Longer than longer, scaling video generation to hour.arXiv preprint arXiv:2601.16914, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.773677Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:4df1a393c0c36bd2d025a10ffc5f21382fd43f037f96b2728429b5fa475d5d59","observation_id":"0289bf30-7409-42bb-bb7d-767a2fa41067","resolution":{"observed_at":"2026-08-01T13:16:15.773677Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.835729Z","title":"Deep Forcing: Training-free long video generation with deep sink and participative compression.arXiv preprint arXiv:2512.05081, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.835729Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:42abe2229c6bd0fae05692707e61b67d5b9d03dfb84858a6c4f7d091226f6a9d","observation_id":"0640134d-093f-4d78-8eb6-c92299bb009e","resolution":{"observed_at":"2026-08-01T13:16:15.835729Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.911915Z","title":"Relax Forc- ing: Relaxed KV-Memory for consistent long video generation.arXiv preprint arXiv:2603.21366, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.911915Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:6b46643d134a637b225272405a0203e3339f1725cc2102ad53ffefa388e19b0a","observation_id":"3f1e9763-5fbe-462a-85b6-b6936091b340","resolution":{"observed_at":"2026-08-01T13:16:15.911915Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:15.969127Z","title":"MemRoPE: Training-free infinite video generation via evolving memory tokens.arXiv preprint arXiv:2603.12513, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:15.969127Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:76445d166c5967250052454c3df557d520c8f73637d9e2c5321ff7935a9e7075","observation_id":"ce15f8a4-f9c8-4556-ab73-4c0194585b47","resolution":{"observed_at":"2026-08-01T13:16:15.969127Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2605.18739","last_updated":"2026-05-19T17:46:12Z","snapshot_observed_at":"2026-07-06T23:29:33.702647Z","submitted_at":"2026-05-18T17:57:03Z","title":"LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2605.18739","snapshot_observed_at":"2026-08-01T13:16:16.022106Z","title":"LongLive-2.0: An NVFP4 parallel infrastructure for long video generation.arXiv preprint arXiv:2605.18739, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.022106Z"},"links":{"cited_paper":"/paper/2605.18739","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:7e890468c97b5087018dc1c29fdf5feb62833896bccce4e6000ab3c17b0afec4","observation_id":"a00768fd-0dcd-4f0c-930b-e3d75620f5fc","resolution":{"observed_at":"2026-08-01T13:16:16.022106Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.096898Z","title":"Train short, inference long: Training-free horizon extension for autoregressive video generation.arXiv preprint arXiv:2602.14027, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.096898Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:048b4b4a0d71f96ced64f3154ee716d983995cc21132eb5f229c27ff77cb3802","observation_id":"51d40985-f280-4105-a48a-ed877cbea1f0","resolution":{"observed_at":"2026-08-01T13:16:16.096898Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.154360Z","title":"PackForcing: Short video training suffices for long video sampling and long context infer- ence.arXiv preprint arXiv:2603.25730, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.154360Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:8e43c989f1f1809d54a4fb09e45afea711d38058630369ec7f7a1be0684b77b3","observation_id":"95342d94-4aba-4ebb-92b3-b4e5443d6501","resolution":{"observed_at":"2026-08-01T13:16:16.154360Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.274979Z","title":"The Matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.274979Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:058c1a70010a0bba5bc5d5bc4552b3c7de07cb64d4f1acc8036f1a86e2780056","observation_id":"8ea55d0e-2f7d-47fa-bb9d-78796b313f93","resolution":{"observed_at":"2026-08-01T13:16:16.274979Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2508.13009","last_updated":"2026-04-07T11:37:25Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2025-08-18T15:28:53Z","title":"Matrix-game 2.0: An open-source real-time and streaming interactive world model","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2508.13009","snapshot_observed_at":"2026-08-01T13:16:16.349760Z","title":"Matrix-game 2.0: An open-source real-time and streaming interactive world model.arXiv preprint arXiv:2508.13009, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.349760Z"},"links":{"cited_paper":"/paper/2508.13009","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:39c4080f7785bf43499d58bb199a8f4325dc122abe59315325ea7934f333850e","observation_id":"ed950398-0591-4097-8870-8b84406c46f4","resolution":{"observed_at":"2026-08-01T13:16:16.349760Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.401321Z","title":"MotionCtrl: A unified and flexible motion controller for video generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.401321Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:f279f9501bec9a3ecb0638d2f43f3ed603239bc6f7f15b4f2a73a978028d49dc","observation_id":"af8ab288-8493-46dd-97f1-360b2448642a","resolution":{"observed_at":"2026-08-01T13:16:16.401321Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.485268Z","title":"ReCamMaster: Camera-controlled generative rendering from a single video","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.485268Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:3f0f5cb1259cb1bb95bc780d0bb713573e97c50be105572dcfd22f6e26fbe96b","observation_id":"8e622da8-8c9e-4d84-9d1a-4bb8a87c9656","resolution":{"observed_at":"2026-08-01T13:16:16.485268Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.551796Z","title":"SpaceTimePilot: Generative rendering of dynamic scenes across space and time.arXiv preprint arXiv:2512.25075, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.551796Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a5ee90375d833bce92d58ad3090b569f13470cc484013392acb87380ca3b9597","observation_id":"7d2371cd-1074-4c15-9101-35fc82fa488a","resolution":{"observed_at":"2026-08-01T13:16:16.551796Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.704748Z","title":"Generative camera dolly: Extreme monocular dynamic novel view synthesis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.704748Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:2f990e6ddbc6f5ef9aedd65a0ca185e32a1c88ffae1352825af90c089ec1db52","observation_id":"0cc7e3f8-0d19-4d64-8a86-564a3653ec81","resolution":{"observed_at":"2026-08-01T13:16:16.704748Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.02101","last_updated":"2025-03-13T18:35:06Z","snapshot_observed_at":"2026-08-16T17:39:09.604516Z","submitted_at":"2024-04-02T16:52:41Z","title":"CameraCtrl: Enabling Camera Control for Text-to-Video Generation","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.02101","snapshot_observed_at":"2026-08-01T13:16:16.803490Z","title":"CameraCtrl: Enabling camera control for text-to-video generation.arXiv preprint arXiv:2404.02101, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.803490Z"},"links":{"cited_paper":"/paper/2404.02101","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:15e9ce862aeffc880d46bd91809dafcbc091c83833b1d4f360a2680712669921","observation_id":"060a8466-e8e3-4a47-8527-cf160d571638","resolution":{"observed_at":"2026-08-01T13:16:16.803490Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.859242Z","title":"DualCamCtrl: Dual-branch diffusion model for geometry-aware camera-controlled video generation.arXiv preprint arXiv:2511.23127, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.859242Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:e63a00dbed107c9ade56b357ec4949573dad48d686cfe23386a8f7be5a90e3bd","observation_id":"2f64ab9d-2e0e-4d64-957a-151a1b1b4296","resolution":{"observed_at":"2026-08-01T13:16:16.859242Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.863207Z","title":"Stable Virtual Camera: Generative view synthesis with diffusion models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.863207Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:672316032b710967bbbca154ea5fdd92e87fd331015357e4311bbe8bec8a6c5e","observation_id":"27e2bb95-b9e2-4342-8b03-17794042e805","resolution":{"observed_at":"2026-08-01T13:16:16.863207Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.874357Z","title":"Cameras as relative positional encoding.Advances in Neural Information Processing Systems, 38:15984–16009, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.874357Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:c3e85a567af9a1fc3d7612fd068659053366d0c3b992e7b6c3ecf17f02c34691","observation_id":"44442456-b97b-41a2-bbe9-0d3b398df01a","resolution":{"observed_at":"2026-08-01T13:16:16.874357Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.888106Z","title":"ReRoPE: Repurposing RoPE for relative camera control.arXiv preprint arXiv:2602.08068, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.888106Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:1785a0807f8964fd311ba47ea0c78fef88518947f9588014b4699887aaa4bbb7","observation_id":"28c7187d-619d-44d3-94f7-7cd7fb8b595f","resolution":{"observed_at":"2026-08-01T13:16:16.888106Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.903898Z","title":"BulletTime: Decoupled control of time and camera pose for video generation","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.903898Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:8ef43ed74093cd2d4cd6920b76c852f4f7d6d3f4a2e0c1e4264a1ecae11c101c","observation_id":"45aa0335-eaf5-419d-88dc-13c6d913ab30","resolution":{"observed_at":"2026-08-01T13:16:16.903898Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.923648Z","title":"Autoregressive adversarial post-training for real-time interactive video genera- tion.Advances in Neural Information Processing Systems, 38:41061–41086, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.923648Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:12ed735c3ee322560a38b9257f4015b6cb1852a35992400ff1b83b673c921b0f","observation_id":"10d9aa90-b7d4-475b-af8a-de525e976413","resolution":{"observed_at":"2026-08-01T13:16:16.923648Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2501.00103","last_updated":"2024-12-30T19:00:25Z","snapshot_observed_at":"2026-07-06T20:14:54.297131Z","submitted_at":"2024-12-30T19:00:25Z","title":"LTX-Video: Realtime Video Latent Diffusion","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2501.00103","snapshot_observed_at":"2026-08-01T13:16:16.943537Z","title":"LTX-Video: Realtime video latent diffusion","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.943537Z"},"links":{"cited_paper":"/paper/2501.00103","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:305530d033302d87d14f45f50ead5980032c163505e4879c8b248b875bbf0f51","observation_id":"1f525d61-fcf1-40a7-ad0b-900f21d2260f","resolution":{"observed_at":"2026-08-01T13:16:16.943537Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:16.985521Z","title":"Freeman, and Taesung Park","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:16.985521Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:9c61b3acc502ec9539f595cb2fa0f2430d42921af21db5cd462bf9c811e331c6","observation_id":"466e355d-580c-4733-9e4a-6b5b4270b419","resolution":{"observed_at":"2026-08-01T13:16:16.985521Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:17.019397Z","title":"Improved distribution matching distillation for fast image synthesis.Advances in neural information processing systems, 37:47455–47487, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.019397Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:fa8fbd26a6a3dcb144de9b8bf4b68c220fd11ff23f9b1dcbabecb27a76e34859","observation_id":"f74d8c35-69ad-4c43-903e-7850f3c48f4d","resolution":{"observed_at":"2026-08-01T13:16:17.019397Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:17.106414Z","title":"Consistency models","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.106414Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:afd4b9f5de9023f9f8165cc4a3ffc624506f16e096feb29923d6bd74025e7b02","observation_id":"e6f7bf0e-b77f-47eb-824f-d10b0b1afe4a","resolution":{"observed_at":"2026-08-01T13:16:17.106414Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2505.13211","last_updated":"2025-05-19T14:58:50Z","snapshot_observed_at":"2026-08-17T23:27:13.017878Z","submitted_at":"2025-05-19T14:58:50Z","title":"MAGI-1: Autoregressive Video Generation at Scale","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.13211","snapshot_observed_at":"2026-08-01T13:16:17.160676Z","title":"MAGI-1: Autoregressive video generation at scale.arXiv preprint arXiv:2505.13211, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.160676Z"},"links":{"cited_paper":"/paper/2505.13211","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a62a6474affd5b4f4bf0701b42ace5c2012d8438a274188115de160368831e63","observation_id":"165c25eb-7198-4aff-a723-665686f2188d","resolution":{"observed_at":"2026-08-01T13:16:17.160676Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:17.214099Z","title":"MotionStream: Real-time video generation with interactive motion controls.arXiv preprint arXiv:2511.01266, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":72,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.214099Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:9bebf225ea50b225749c6d72509372b44263c87f96e97d349d0908335c472aad","observation_id":"fd00504c-f878-450c-9ecd-4032a310fba6","resolution":{"observed_at":"2026-08-01T13:16:17.214099Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2602.02958","last_updated":"2026-05-05T23:46:52Z","snapshot_observed_at":"2026-08-13T20:12:55.440957Z","submitted_at":"2026-02-03T00:54:32Z","title":"Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization","version":5},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2602.02958","snapshot_observed_at":"2026-08-01T13:16:17.286147Z","title":"Quant VideoGen: Auto-regressive long video generation via 2-bit KV-Cache quantization.arXiv preprint arXiv:2602.02958, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":73,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.286147Z"},"links":{"cited_paper":"/paper/2602.02958","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:ad5f1eb0c0153b652799b8301113d11b13616b43e2cccc928bc480094ad78247","observation_id":"13b0cf51-86a6-4e58-8bbd-07a85fd67a47","resolution":{"observed_at":"2026-08-01T13:16:17.286147Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2309.14509","last_updated":"2023-10-04T16:51:13Z","snapshot_observed_at":"2026-08-13T22:49:56.824755Z","submitted_at":"2023-09-25T20:15:57Z","title":"DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.14509","snapshot_observed_at":"2026-08-01T13:16:17.349352Z","title":"DeepSpeed Ulysses: System optimizations for enabling training of extreme long sequence transformer models.arXiv preprint arXiv:2309.14509, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":74,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.349352Z"},"links":{"cited_paper":"/paper/2309.14509","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:0c3fdca196392c740a4305f634628380020c401538c2d4137b49764803b85006","observation_id":"4d120bc1-546f-4a0a-b934-d664bf480c50","resolution":{"observed_at":"2026-08-01T13:16:17.349352Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:17.438570Z","title":"Swift- Fusion: Scalable sequence parallelism for distributed inference of diffusion transformers on GPUs","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":75,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.438570Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:f3201f75ad84e3ff10f41baed64c152f6d962cd2ee9066907c82db7b01d18fe4","observation_id":"e6b891bc-a25d-4729-b7a3-c25833573afa","resolution":{"observed_at":"2026-08-01T13:16:17.438570Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:17.590158Z","title":"Yunjing AMAP: AI-powered 3D reconstruction and digital twin platform.https: //yunjing.amap.com/, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":76,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.590158Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:a99b8fef9a419bf1f6bc365edcef7b5c055c61ed3f3d03c4e237e617f5e620ca","observation_id":"30af0262-9f03-414a-a25e-33c7ebb8ed3d","resolution":{"observed_at":"2026-08-01T13:16:17.590158Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2607.11673","last_updated":"2026-07-14T04:32:07Z","snapshot_observed_at":"2026-08-17T02:06:29.179264Z","submitted_at":"2026-07-13T15:14:48Z","title":"ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2607.11673","snapshot_observed_at":"2026-08-01T13:16:17.736912Z","title":"ABot-3DWorld 0: A universal world model to explore any 3D space","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":77,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.736912Z"},"links":{"cited_paper":"/paper/2607.11673","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:59339af94ae2861fc45a28d4888edc76427fdc0d807aa5988c7153c5f2ac4d94","observation_id":"3060fdbf-e041-4274-a95e-d66c6aff00c4","resolution":{"observed_at":"2026-08-01T13:16:17.736912Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2506.01103","last_updated":"2025-06-01T17:58:36Z","snapshot_observed_at":"2026-08-07T11:48:19.621062Z","submitted_at":"2025-06-01T17:58:36Z","title":"DeepVerse: 4D Autoregressive Video Generation as a World Model","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2506.01103","snapshot_observed_at":"2026-08-01T13:16:17.905331Z","title":"DeepVerse: 4D autoregressive video generation as a world model.arXiv preprint arXiv:2506.01103, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:17.905331Z"},"links":{"cited_paper":"/paper/2506.01103","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:4a6fa1790781571ba242b305c17b182039954f55acce5af915be89def2a7304a","observation_id":"b98b392c-2ae9-4213-bb1f-b5a11a6497bf","resolution":{"observed_at":"2026-08-01T13:16:17.905331Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.025751Z","title":"TAEHV: Tiny AutoEncoder for Hunyuan Video","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":79,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.025751Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:cf76adff246932d0a58c15c4ad40ad5b20c193e2175c06d1ce684f76776b350b","observation_id":"bc9c2099-4a4b-40e2-8c11-d0d2a2a93190","resolution":{"observed_at":"2026-08-01T13:16:18.025751Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.135412Z","title":"FramePack: Practical video diffusion with frame context packing","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":80,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.135412Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:2866322d02cb361d2893d1885d3e9023fcd81b9e694feba958af80ce3f1805b3","observation_id":"9ae7612c-1f28-4309-9d4e-749db20bf7d9","resolution":{"observed_at":"2026-08-01T13:16:18.135412Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.221499Z","title":"LightX2V: Light video generation inference framework.https:// github.com/ModelTC/lightx2v, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":81,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.221499Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:8ae66f8a10259c1b8f1b3f2590c4a77064364d6ecfcab67354e218f696019415","observation_id":"aebb0039-d39d-42dd-baae-18de2555928b","resolution":{"observed_at":"2026-08-01T13:16:18.221499Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.333847Z","title":"SageAttention2: Efficient attention with thorough outlier smoothing and per-thread INT4 quantization.arXiv preprint arXiv:2411.10958, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":82,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.333847Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:9e8d5d2240040b5582de93289ae006fbe8cf52eda3ea28d780f5e824635c4eda","observation_id":"8783f33d-5b7f-4155-8ddd-265b75b6567e","resolution":{"observed_at":"2026-08-01T13:16:18.333847Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2504.19874","last_updated":"2025-04-28T15:05:35Z","snapshot_observed_at":"2026-08-14T14:45:14.744168Z","submitted_at":"2025-04-28T15:05:35Z","title":"TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2504.19874","snapshot_observed_at":"2026-08-01T13:16:18.521096Z","title":"TurboQuant: Online vector quan- tization with near-optimal distortion rate.arXiv preprint arXiv:2504.19874, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":83,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.521096Z"},"links":{"cited_paper":"/paper/2504.19874","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:fc2d9e1a970190de8ceca817fe46cc94ed7140bc2662873ab8fd6329a116c9d0","observation_id":"34cb7c60-5eff-496d-afde-fc58c7079462","resolution":{"observed_at":"2026-08-01T13:16:18.521096Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.688915Z","title":"WorldRoamBench: An open-world benchmark for long-horizon stability of interactive world mod- els, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":84,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.688915Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:fdd9b226c35c5a8cf353d14a1712ccbe308e25887633b04bcec568e957eeb9fd","observation_id":"d189b627-8cfb-4fb4-a930-a944dfa7e16d","resolution":{"observed_at":"2026-08-01T13:16:18.688915Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.753448Z","title":"Alibaba launches HappyOyster, a world model product for real-time immersive creation and interaction","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":85,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.753448Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:31ece59e20438fb6a09c785776161a548f74122d382979da0556b21f934c5a22","observation_id":"84906fa5-7828-42bd-8147-ed16b63e7aa1","resolution":{"observed_at":"2026-08-01T13:16:18.753448Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2601.20540","last_updated":"2026-01-28T12:37:01Z","snapshot_observed_at":"2026-08-13T17:45:09.123419Z","submitted_at":"2026-01-28T12:37:01Z","title":"Advancing Open-source World Models","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2601.20540","snapshot_observed_at":"2026-08-01T13:16:18.842326Z","title":"Advancing open-source world models.arXiv preprint arXiv:2601.20540, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":86,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.842326Z"},"links":{"cited_paper":"/paper/2601.20540","citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:e1c825c1066f35bced88080d0ad9a9156628012bdbe3677c6c878f3a168333ca","observation_id":"2c0038a1-9ad2-47b6-9356-c19f36149afd","resolution":{"observed_at":"2026-08-01T13:16:18.842326Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:18.942859Z","title":"HY-World 1.5: A systematic framework for interactive world modeling with real-time latency and geometric consistency","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":87,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:18.942859Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:edd579c79727411e32e125fb849c2ec672d4287fe5636ba473560044bc0ec0da","observation_id":"5c154348-0411-46ce-8d5c-3159abe95d5f","resolution":{"observed_at":"2026-08-01T13:16:18.942859Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T13:16:19.028265Z","title":"HPSv3: Towards wide-spectrum human preference score","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","version":1},"reference_index":88,"source":"pdf_text","source_observed_at":"2026-08-01T13:16:19.028265Z"},"links":{"citing_paper":"/paper/2607.19191"},"observation_digest":"sha256:16677ef778c9a60516d7890771725df09676c8fc021ef2a7d9c69a323f59fdb0","observation_id":"60cbbfc1-90d7-4d77-ba6e-dd00d214abe2","resolution":{"observed_at":"2026-08-01T13:16:19.028265Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2607.19191","last_updated":"2026-07-21T15:26:50Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-14T19:05:43.684745Z","submitted_at":"2026-07-21T15:26:50Z","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU"},"reference_resolution":{"displayed":88,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":88,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":88},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"thesis":"As of 19 August 2026, this Paper Citation Record lists 88 of 88 outbound references and 0 inbound Pith citation observations for arXiv:2607.19191."}