{"as_of":"2026-08-19T04:35:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:ec1c306c1fe290c42d797934dfe98d0ba22358423ec4bcc4af9c2ae2ded2ff3e","coverage":[{"denominator":41,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":41,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-01T11:42:21.347932Z","state":"measured"},{"denominator":41,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":41,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-18T06:34:40.430872+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2607.26646/citation-record","integrity":"/paper/2607.26646/integrity","json":"/paper/2607.26646/citation-record.json","paper":"/paper/2607.26646"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.104368Z","title":"Pano3D: A holistic benchmark and a solid baseline for 360 ◦ depth estimation","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.104368Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:42212341aedc5a84baaa127cc9d192e9d7407bbb2fdf5aca323c0aee946007b7","observation_id":"44e59171-1ff2-481b-94a7-8686e3f1350b","resolution":{"observed_at":"2026-08-01T11:42:18.104368Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1702.01105","last_updated":"2017-04-06T01:46:13Z","snapshot_observed_at":"2026-08-14T21:18:04.991124Z","submitted_at":"2017-02-03T18:28:33Z","title":"Joint 2D-3D-Semantic Data for Indoor Scene Understanding","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1702.01105","snapshot_observed_at":"2026-08-01T11:42:18.147755Z","title":"Joint 2D-3D-Semantic data for indoor scene understanding.arXiv preprint arXiv:1702.01105,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.147755Z"},"links":{"cited_paper":"/paper/1702.01105","citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:7fffc8ac4354a6c651d65ba42969fbedca09475d29654688adb064bac5ae4ade","observation_id":"a6223d13-a20d-43f7-93cb-f710086f1b76","resolution":{"observed_at":"2026-08-01T11:42:18.147755Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1709.06158","last_updated":"2017-09-18T20:34:48Z","snapshot_observed_at":"2026-08-18T04:48:01.891163Z","submitted_at":"2017-09-18T20:34:48Z","title":"Matterport3D: Learning from RGB-D Data in Indoor Environments","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1709.06158","snapshot_observed_at":"2026-08-01T11:42:18.182831Z","title":"Matterport3D: Learning from RGB-D data in indoor environments","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.182831Z"},"links":{"cited_paper":"/paper/1709.06158","citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:5241abed73f775c2a7b3bb8a60b40123c08f25d186f063542f62be37958654eb","observation_id":"707965df-5f34-497a-a611-2548f94060e2","resolution":{"observed_at":"2026-08-01T11:42:18.182831Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.252231Z","title":"ViewPoint: Panoramic video generation with pretrained diffusion models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.252231Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:b2f30e0abbe739a7d96a81aa449e3976d6f0fe05dff1a40409722a42d45342c0","observation_id":"7a3e35ea-dcb6-4132-83a4-89a015a4e84b","resolution":{"observed_at":"2026-08-01T11:42:18.252231Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.296428Z","title":"One step diffusion via shortcut models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.296428Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:569e877697fbcd4831989ba4fee120c2e8f5609bf882032ec8157b316f195e07","observation_id":"98f8672d-5854-4b73-a5bd-0d4dc6f0e192","resolution":{"observed_at":"2026-08-01T11:42:18.296428Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.372569Z","title":"Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu, Yuanzhi Li, Shean Wang, Lu Wang, and Weizhu Chen","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.372569Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:6aa7173471795ae932e2f70356415c460c05730668a27c6db38330f9d64d9b6c","observation_id":"0f838bd7-63f6-444a-8cb6-e15d1bd0d9cc","resolution":{"observed_at":"2026-08-01T11:42:18.372569Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.476468Z","title":"360Loc: A dataset and benchmark for omnidirectional visual localization with cross-device queries","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.476468Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:30be00f7d5767d1bbb01534f57e9b1ddf8b2c739b4fcc812b58d6fceedec11e9","observation_id":"55f06e2b-8c3e-4b70-b9bc-ec5ccec226af","resolution":{"observed_at":"2026-08-01T11:42:18.476468Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.634957Z","title":"V oyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation.ACM Transactions on Graphics, 44(6):1–15, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.634957Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:ccecdb14c70ba1cdbbe12ac6a1ff6452a146c3b75102d703608a1a4b0055bb34","observation_id":"0b57b5bb-a9d0-4954-b9f8-a895c8f0bb8f","resolution":{"observed_at":"2026-08-01T11:42:18.634957Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.774359Z","title":"HY-World 2.0: A Multi-Modal World Model for Re- constructing, Generating, and Simulating 3D Worlds,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.774359Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:b21de1c6cfea6a81f41c65f22b660359f60b49a000eb275800feddc36db11ad6","observation_id":"38e4a218-fe66-498e-99a1-21e4a56ded40","resolution":{"observed_at":"2026-08-01T11:42:18.774359Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:18.890864Z","title":"PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:18.890864Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:062f06f47d529597aac3e8c58e0393fee0e4eedfc60f6f263504b15bdda62e60","observation_id":"fdabd34c-05e0-4f64-bf71-2491d9d7057f","resolution":{"observed_at":"2026-08-01T11:42:18.890864Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.052764Z","title":"Depth Anything in 360◦: Towards scale invariance in the wild, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.052764Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:ef3336459e9309242a30ad49ac3624db06e5dee0aa6ee731de1559639c5652d7","observation_id":"241cdca7-566c-423d-84ad-4fe9bbb7e7d6","resolution":{"observed_at":"2026-08-01T11:42:19.052764Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.123838Z","title":"PanoWorld: Geometry-Consistent Panoramic Video World Modeling, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.123838Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:5798249cbb49046db684e3f515dedab1679bb459623b9002468706f79c6468c2","observation_id":"794d01e6-aa77-4470-be9e-9f16b75f43d3","resolution":{"observed_at":"2026-08-01T11:42:19.123838Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.206271Z","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.206271Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:231a569e25aaac65cdf0c6dd7784d25a189c1f0c5d0d3ef35d07696ba4e1a256","observation_id":"fe32afb2-3339-4b1c-8ce9-41a15b45c8bf","resolution":{"observed_at":"2026-08-01T11:42:19.206271Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.281645Z","title":"RealSee3D: 14 A Large-Scale Multi-View RGB-D Dataset of Indoor Scenes (Version 1.0), 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.281645Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:2ba97ba707fd34b13dcb96265da40c2e55e648e36611767bcc2d6fa8b2fc7fb9","observation_id":"c75a7899-da7a-4b86-beb9-0e8c45148939","resolution":{"observed_at":"2026-08-01T11:42:19.281645Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.369228Z","title":"CubeComposer: Spatio-temporal autoregres- sive 4K 360◦ video generation from perspective video","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.369228Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:63b80e55f22c6638bba293e87deadb11a67e6475eb563f042667a5afb7052f1c","observation_id":"4a8ce795-9487-431d-b000-d78becbc5f00","resolution":{"observed_at":"2026-08-01T11:42:19.369228Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.458624Z","title":"4K4DGen: Panoramic 4D generation at 4K resolution","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.458624Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:725382cf5c034e5484f3cbc2673c480817ff23c24011ca4d325f941ef8b31580","observation_id":"3665b162-1b24-48ac-8ca3-348a85a6728a","resolution":{"observed_at":"2026-08-01T11:42:19.458624Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2511.10647","last_updated":"2025-11-13T18:59:53Z","snapshot_observed_at":"2026-08-15T23:16:19.228206Z","submitted_at":"2025-11-13T18:59:53Z","title":"Depth Anything 3: Recovering the Visual Space from Any Views","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2511.10647","snapshot_observed_at":"2026-08-01T11:42:19.518331Z","title":"Chen, Zhenyu Li, Guang Shi, Jiashi Feng, and Bingyi Kang","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.518331Z"},"links":{"cited_paper":"/paper/2511.10647","citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:3dfba0ab12e2e308c65c073dcd71eb167a19d6f98d521900fa7c01b845f464fa","observation_id":"2d90b5c3-eda4-465d-8126-e76c62450644","resolution":{"observed_at":"2026-08-01T11:42:19.518331Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.602435Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.602435Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:6865e3ccd1f40ac86db76b79b6756b85492df2a8cc615c3a2a19e2e7a5a39d1a","observation_id":"1a87e456-8be6-431d-904a-998efa241c27","resolution":{"observed_at":"2026-08-01T11:42:19.602435Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.664132Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.664132Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:e2404c84899f420b9caa350887a8f8ad6d1861cd2bec3bf3bd10a7dce0db17f5","observation_id":"a6fdee5f-8f3c-446d-a0f0-9be5fecb8ad2","resolution":{"observed_at":"2026-08-01T11:42:19.664132Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.714882Z","title":"DynamicScaler: Seamless and scalable video generation for panoramic scenes","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.714882Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:cb71180078fb94cab54bf0867dc3daec8f551645e21db0909be2d4a3428c5680","observation_id":"52015e48-29ce-4cdb-8780-518c41e7cedd","resolution":{"observed_at":"2026-08-01T11:42:19.714882Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.799130Z","title":"OmniRoam: World Wandering via Long- Horizon Panoramic Video Generation, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.799130Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:ea8bb26ba7e533fc85b1e62ef53f8655e8cf157592c9eb2a98a7fe8117de2187","observation_id":"1cb3e743-dc2e-4994-ab9b-8c0ec7f0e642","resolution":{"observed_at":"2026-08-01T11:42:19.799130Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.880907Z","title":"GenEx: Generating an explorable world","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.880907Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:d47b064125152c58b044481e21aa898415b119c1b0f4248291fa7aac7f8381ff","observation_id":"ffe26263-80cf-4113-a3a2-c2d7e6463b39","resolution":{"observed_at":"2026-08-01T11:42:19.880907Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:19.964740Z","title":"Richter, and Vladlen Koltun","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:19.964740Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:36f8f76f48a6ce76f958a168e046f0b64e3432695f6154f83623ced061f5ff71","observation_id":"3b1bea7b-a017-407b-a283-0b7561042908","resolution":{"observed_at":"2026-08-01T11:42:19.964740Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.051213Z","title":"Towards phys- ically executable 3D Gaussian for embodied naviga- tion, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.051213Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:80754c8e201394a02435d0198f38748418fb70c7d43a5011bbc78ec22633b6cc","observation_id":"95de06cc-7fd5-4c30-ba6a-bd2ebe7d2bc5","resolution":{"observed_at":"2026-08-01T11:42:20.051213Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.108193Z","title":"Srinivasan, Matthew Tan- cik, Jonathan T","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.108193Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:c1045b5c9d1835d6ebeb7e6ec42dc8483fa4e2fbe65ad8b5d703bc628a46b050","observation_id":"7c5479fb-ee8a-4e06-b5d8-31795832b8c1","resolution":{"observed_at":"2026-08-01T11:42:20.108193Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.189904Z","title":"Infinite photorealistic worlds using procedu- ral generation","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.189904Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:87f24be955140b877e022652c93e4771dfb2e40bfb46f19b473434354c303731","observation_id":"bc7b84c7-43bf-418b-8e1e-ad01dfdc2845","resolution":{"observed_at":"2026-08-01T11:42:20.189904Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.270204Z","title":"Infinigen Indoors: Photorealistic indoor scenes using procedural gener- ation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.270204Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:15d2c2b9760e54578f2556f120a5537faed60727695081f175613c9ee1cfd3ef","observation_id":"2a5780dd-42bd-4808-8af4-af43028ff768","resolution":{"observed_at":"2026-08-01T11:42:20.270204Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.327422Z","title":"Lyra 2.0: Explorable Generative 3D Worlds, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.327422Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:a0849cdf32ded6a5c5304c9888cb7ad8866851065aaa379298eac12e4789f237","observation_id":"6c04ec9d-ef30-411c-a51d-ed44fc2401ca","resolution":{"observed_at":"2026-08-01T11:42:20.327422Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.413265Z","title":"InteriorGS: A 3D Gaussian Splatting Dataset of Semantically Labeled Indoor Scenes","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.413265Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:c57780b5ecd2e5ac590076dd09e202df4545835fecec9a226c6d260749ddec83","observation_id":"311ffcf3-da88-4879-96f6-8b731b36d52e","resolution":{"observed_at":"2026-08-01T11:42:20.413265Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.491274Z","title":"Wan: Open and Advanced Large-Scale Video Generative Models, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.491274Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:8fd2824db7021d93cad6900f9ffd732421257454a7933420d0f01e9cc084f5ea","observation_id":"e3e94b07-bade-4f80-9efa-ced728081335","resolution":{"observed_at":"2026-08-01T11:42:20.491274Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.567207Z","title":"PanoWorld: Towards Spatial Supersensing in360 ◦ Panorama World, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.567207Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:22b6f45b5a3e0a3a600a61e8836f570befc92a6de9d18df0ec97e9acb0e12f09","observation_id":"dff1cc56-eb79-4728-94fe-b04f54b9f427","resolution":{"observed_at":"2026-08-01T11:42:20.567207Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.675275Z","title":"Self-supervised learning of depth and camera motion from 360 ◦ videos","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.675275Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:0dc7879d2bea7122f5acba8f8adedb4a162e81c326fb2a2a324ab596b15cc7c4","observation_id":"0fed03de-2ce4-4108-aed9-45bd9d0ac6be","resolution":{"observed_at":"2026-08-01T11:42:20.675275Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.730510Z","title":"VGGT: Visual Geometry Grounded Trans- former, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.730510Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:554105e0f8019da2475758e91d2d34f34d2b7c899658ab1953252c2d9106f413","observation_id":"4efc3fe6-95b0-4ee6-9c1a-985d087e5655","resolution":{"observed_at":"2026-08-01T11:42:20.730510Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.812182Z","title":"VGGT-Ω, 2026","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.812182Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:cb5aec03a315d57923bf296da2d22bdeabde2157ce811ed0215d57b408c64d40","observation_id":"ecf8ea7e-bb95-4f8c-a322-03511af289f5","resolution":{"observed_at":"2026-08-01T11:42:20.812182Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.893239Z","title":"Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.893239Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:694a2a47dfa7c16e42c62f7a557b6a2b6b5bda41a8ae7f724e2fae950b0ece7b","observation_id":"e56a8985-5310-40a7-afc9-0271c29995ca","resolution":{"observed_at":"2026-08-01T11:42:20.893239Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:20.975351Z","title":"PanoWan: Lifting diffusion video gen- eration models to 360 ◦ with latitude/longitude-aware mechanisms","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:20.975351Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:a7d260edf73bc4e0ab836b7cc6c9de3f1230fa06221c460bae283b31dc554ed9","observation_id":"929a0cba-6adf-4058-b310-8edcff918ff4","resolution":{"observed_at":"2026-08-01T11:42:20.975351Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:21.056933Z","title":"Matrix-3D: Omnidirec- tional Explorable 3D World Generation, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:21.056933Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:7d5063559a22a558ca4afe9111a74763c49376a24b5ec5a54b4fae6c8e4cfdd9","observation_id":"412003b5-821c-447c-9568-5e263e004c1e","resolution":{"observed_at":"2026-08-01T11:42:21.056933Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:21.091981Z","title":"PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere- Aware Video Diffusion, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:21.091981Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:1110387885406c3f70c4a44666c9dd6eec10c4818889b583aa8afef4fa456a27","observation_id":"df12c62a-567d-41b2-8468-016ac68422eb","resolution":{"observed_at":"2026-08-01T11:42:21.091981Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:21.119866Z","title":"Chen, Qianyi Wu, Konstantinos N","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:21.119866Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:da5c831911a6284fc31396c118b6f638bf831529561b5c7e37e4ddf34fd19381","observation_id":"862cb3de-5443-4088-9c86-cb2dc423b295","resolution":{"observed_at":"2026-08-01T11:42:21.119866Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:21.231880Z","title":"World- Stereo: Bridging camera-guided video generation and scene reconstruction via 3D geometric memories","venue":null,"work_id":null,"year":2026},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:21.231880Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:d5514532e64bcce5f2d9661d43b591afda477a4293a7b6a611503678247581df","observation_id":"aff9d93a-3493-47f3-ae62-5eccbf080fba","resolution":{"observed_at":"2026-08-01T11:42:21.231880Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-01T11:42:21.347932Z","title":"Structured3D: A large photo- realistic dataset for structured 3D modeling","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-01T11:42:21.347932Z"},"links":{"citing_paper":"/paper/2607.26646"},"observation_digest":"sha256:deded395c2fbe68800a234db790263e31ac3d372e55f1b379af7f5f6b0c51c8b","observation_id":"5757771e-ebcb-4260-9478-7b51a61cf188","resolution":{"observed_at":"2026-08-01T11:42:21.347932Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2607.26646","last_updated":"2026-07-29T09:08:16Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-15T23:12:56.653992Z","submitted_at":"2026-07-29T09:08:16Z","title":"Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation"},"reference_resolution":{"displayed":41,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":41,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":41},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"thesis":"As of 19 August 2026, this Paper Citation Record lists 41 of 41 outbound references and 0 inbound Pith citation observations for arXiv:2607.26646."}