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arxiv 2405.12218 v3 pith:7TV443S4 submitted 2024-05-20 cs.CV

MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo

classification cs.CV
keywords gaussianmvsgaussianrenderinggeneralizablefastmulti-viewsynthesisachieves
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering with better synthesis quality for each scene. Compared with the vanilla 3D-GS, MVSGaussian achieves better view synthesis with less training computational cost. Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian attains state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.

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Cited by 1 Pith paper

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  1. Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction

    cs.CV 2025-12 unverdicted novelty 5.0

    Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.