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Marshall Bern

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Papers (12)

  1. Optimized Color Gamuts for Tiled Displays cs.CG · 2002 · author #1
  2. Moebius-Invariant Natural Neighbor Interpolation cs.CG · 2002 · author #1
  3. Flipping Cubical Meshes cs.CG · 2001 · author #1
  4. Optimization Over Zonotopes and Training Support Vector Machines cs.CG · 2001 · author #1
  5. Optimal Moebius Transformations for Information Visualization and Meshing cs.CG · 2001 · author #1
  6. Computing the Depth of a Flat cs.CG · 2000 · author #1
  7. Multivariate Regression Depth cs.CG · 1999 · author #1
  8. Emerging Challenges in Computational Topology cs.CG · 1999 · author #1
  9. Quadrilateral Meshing by Circle Packing cs.CG · 1999 · author #1
  10. Ununfoldable Polyhedra with Convex Faces cs.CG · 1999 · author #1
  11. Optimal Point Placement for Mesh Smoothing cs.CG · 1998 · author #2
  12. Regression Depth and Center Points cs.CG · 1998 · author #2

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