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Simon M. Lucas

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Papers (21)

  1. Project Thyia: A Forever Gameplayer cs.AI · 2019 · author #2
  2. Foundations of Digital Arch{\ae}oludology cs.AI · 2019 · author #11
  3. Tile Pattern KL-Divergence for Analysing and Evolving Game Levels cs.NE · 2019 · author #1
  4. A Local Approach to Forward Model Learning: Results on the Game of Life Game cs.AI · 2019 · author #1
  5. Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best cs.AI · 2019 · author #1
  6. Game AI Research with Fast Planet Wars Variants cs.AI · 2018 · author #1
  7. Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network cs.AI · 2018 · author #4
  8. General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms cs.AI · 2018 · author #6
  9. Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm cs.NE · 2017 · author #1
  10. Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic cs.NE · 2017 · author #1
  11. Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing cs.AI · 2017 · author #3
  12. Evaluating and Modelling Hanabi-Playing Agents cs.AI · 2017 · author #5
  13. General Video Game AI: Learning from Screen Capture cs.AI · 2017 · author #2
  14. Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing cs.AI · 2017 · author #2
  15. The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement cs.AI · 2017 · author #5
  16. Evolving Game Skill-Depth using General Video Game AI Agents cs.AI · 2017 · author #4
  17. Ms. Pac-Man Versus Ghost Team CIG 2016 Competition cs.AI · 2016 · author #3
  18. Optimal resampling for the noisy OneMax problem cs.NE · 2016 · author #4
  19. Rolling Horizon Coevolutionary Planning for Two-Player Video Games cs.AI · 2016 · author #3
  20. Bandit-Based Random Mutation Hill-Climbing cs.AI · 2016 · author #3
  21. Evolving controllers for simulated car racing cs.NE · 2006 · author #2

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