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Gang Mei

Identifiers

  • name variant Gang Mei 0.60 · backfill

Papers (20)

  1. Knowledge-Data Dually Driven Paradigm for Accurate Landslide Susceptibility Prediction under Data-Scarce Conditions Using Geomorphic Priors and Tabular Foundation Model cs.LG · 2026 · author #2
  2. Accurate and Robust Generative Approach for Overcoming Data Sparsity and Imbalance in Landslide Modeling with A Tabular Foundation Model cs.LG · 2026 · author #2
  3. A Simple and Generic Paradigm for Creating Complex Networks Using the Strategy of Vertex Selecting-and-Pairing physics.soc-ph · 2018 · author #2
  4. Degree Distribution of Delaunay Triangulations physics.soc-ph · 2018 · author #1
  5. A Parallel Solution to Finding Nodal Neighbors in Generic Meshes cs.CG · 2016 · author #1
  6. Improving GPU-accelerated Adaptive IDW Interpolation Algorithm Using Fast kNN Search cs.DC · 2016 · author #1
  7. Accelerating Adaptive IDW Interpolation Algorithm on a Single GPU cs.DC · 2015 · author #1
  8. gScan: Accelerating Graham Scan on the GPU cs.CG · 2015 · author #1
  9. CudaChain: A Practical GPU-accelerated 2D Convex Hull Algorithm cs.CG · 2015 · author #1
  10. On the Accelerating of Two-dimensional Smart Laplacian Smoothing on the GPU cs.DC · 2015 · author #2
  11. A Novel Implementation of QuickHull Algorithm on the GPU cs.CG · 2015 · author #2
  12. A Straightforward Preprocessing Approach for Accelerating Convex Hull Computations on the GPU cs.CG · 2014 · author #1
  13. Performance Impact of Data Layout on the GPU-accelerated IDW Interpolation cs.DC · 2014 · author #1
  14. 3D Geological Modeling and Visualization of Rock Masses Based on Google Earth: A Case Study cs.GR · 2013 · author #1
  15. Discrete Surface Modeling Based on Google Earth: A Case Study cs.GR · 2012 · author #1
  16. A Hybrid Approach for Optimizing Planar Triangular Meshes cs.CG · 2012 · author #1
  17. An Algorithm for Finding Convex Hulls of Planar Point Sets cs.CG · 2012 · author #1
  18. Ear-clipping Based Algorithms of Generating High-quality Polygon Triangulation cs.CG · 2012 · author #1
  19. T-Base: A Triangle-Based Iterative Algorithm for Smoothing Quadrilateral Meshes cs.CG · 2012 · author #1
  20. The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes cs.CG · 2012 · author #1

Mentions

  • 1502.00355 #2 · backfill · confidence 0.70 Gang Mei
  • 1501.04706 #2 · backfill · confidence 0.70 Gang Mei
  • 1405.3454 #1 · backfill · confidence 0.70 Gang Mei
  • 1402.4986 #1 · backfill · confidence 0.70 Gang Mei
  • 1301.3455 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.6048 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.6045 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.6043 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.6038 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.6036 #1 · backfill · confidence 0.70 Gang Mei
  • 1212.3133 #1 · backfill · confidence 0.70 Gang Mei

Frequent Coauthors