Gang Mei
Identifiers
- name variant Gang Mei 0.60 · backfill
Papers (20)
- Knowledge-Data Dually Driven Paradigm for Accurate Landslide Susceptibility Prediction under Data-Scarce Conditions Using Geomorphic Priors and Tabular Foundation Model cs.LG · 2026 · author #2
- Accurate and Robust Generative Approach for Overcoming Data Sparsity and Imbalance in Landslide Modeling with A Tabular Foundation Model cs.LG · 2026 · author #2
- A Simple and Generic Paradigm for Creating Complex Networks Using the Strategy of Vertex Selecting-and-Pairing physics.soc-ph · 2018 · author #2
- Degree Distribution of Delaunay Triangulations physics.soc-ph · 2018 · author #1
- A Parallel Solution to Finding Nodal Neighbors in Generic Meshes cs.CG · 2016 · author #1
- Improving GPU-accelerated Adaptive IDW Interpolation Algorithm Using Fast kNN Search cs.DC · 2016 · author #1
- Accelerating Adaptive IDW Interpolation Algorithm on a Single GPU cs.DC · 2015 · author #1
- gScan: Accelerating Graham Scan on the GPU cs.CG · 2015 · author #1
- CudaChain: A Practical GPU-accelerated 2D Convex Hull Algorithm cs.CG · 2015 · author #1
- On the Accelerating of Two-dimensional Smart Laplacian Smoothing on the GPU cs.DC · 2015 · author #2
- A Novel Implementation of QuickHull Algorithm on the GPU cs.CG · 2015 · author #2
- A Straightforward Preprocessing Approach for Accelerating Convex Hull Computations on the GPU cs.CG · 2014 · author #1
- Performance Impact of Data Layout on the GPU-accelerated IDW Interpolation cs.DC · 2014 · author #1
- 3D Geological Modeling and Visualization of Rock Masses Based on Google Earth: A Case Study cs.GR · 2013 · author #1
- Discrete Surface Modeling Based on Google Earth: A Case Study cs.GR · 2012 · author #1
- A Hybrid Approach for Optimizing Planar Triangular Meshes cs.CG · 2012 · author #1
- An Algorithm for Finding Convex Hulls of Planar Point Sets cs.CG · 2012 · author #1
- Ear-clipping Based Algorithms of Generating High-quality Polygon Triangulation cs.CG · 2012 · author #1
- T-Base: A Triangle-Based Iterative Algorithm for Smoothing Quadrilateral Meshes cs.CG · 2012 · author #1
- The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes cs.CG · 2012 · author #1
Mentions
- 1502.00355 #2 · backfill · confidence 0.70 Gang Mei
- 1501.04706 #2 · backfill · confidence 0.70 Gang Mei
- 1405.3454 #1 · backfill · confidence 0.70 Gang Mei
- 1402.4986 #1 · backfill · confidence 0.70 Gang Mei
- 1301.3455 #1 · backfill · confidence 0.70 Gang Mei
- 1212.6048 #1 · backfill · confidence 0.70 Gang Mei
- 1212.6045 #1 · backfill · confidence 0.70 Gang Mei
- 1212.6043 #1 · backfill · confidence 0.70 Gang Mei
- 1212.6038 #1 · backfill · confidence 0.70 Gang Mei
- 1212.6036 #1 · backfill · confidence 0.70 Gang Mei
- 1212.3133 #1 · backfill · confidence 0.70 Gang Mei
Frequent Coauthors
- Nengxiong Xu 14 shared papers
- John C.Tipper 6 shared papers
- Hong Tian 2 shared papers
- Jianbing Peng 2 shared papers
- Jiayin Zhang 2 shared papers
- Kunyang Zhao 2 shared papers
- Liangliang Xu 2 shared papers
- Feng Chen 1 shared papers
- John C. Tipper 1 shared papers
- Kaixuan Shao 1 shared papers
- Salvatore Cuomo 1 shared papers
- Shengwei Li 1 shared papers
- Shuangyan Wang 1 shared papers
- Yinghan Wu 1 shared papers
- Yongshuang Zhang 1 shared papers
- Yuting Yang 1 shared papers