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Michael Mateas

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Papers (6)

  1. Automatic Mapping of NES Games with Mappy cs.AI · 2017 · author #3
  2. CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis cs.AI · 2017 · author #3
  3. Automated Game Design Learning cs.AI · 2017 · author #3
  4. CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics cs.CL · 2016 · author #3
  5. The VGLC: The Video Game Level Corpus cs.HC · 2016 · author #3
  6. Super Mario as a String: Platformer Level Generation Via LSTMs cs.NE · 2016 · author #2

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