The paper proposes four tangible role-playing games and a capstone project to teach elementary students core AI concepts, but provides no empirical evidence that the games improve learning.
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Innovative Tangible Interactive Games for Enhancing Artificial Intelligence Knowledge and Literacy in Elementary Education: A Pedagogical Framework
The paper proposes four tangible role-playing games and a capstone project to teach elementary students core AI concepts, but provides no empirical evidence that the games improve learning.