MOCHA combines weighted-Chebyshev scalarization with an MGDA-style actor-critic and claims O(epsilon^-2 log) sample complexity for finding epsilon-Pareto-stationary policies, with offline KuaiRand experiments.
Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning
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abstract
Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.
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Enabling Pareto-Stationarity Exploration in Multi-Objective Reinforcement Learning: A Multi-Objective Weighted-Chebyshev Actor-Critic Approach
MOCHA combines weighted-Chebyshev scalarization with an MGDA-style actor-critic and claims O(epsilon^-2 log) sample complexity for finding epsilon-Pareto-stationary policies, with offline KuaiRand experiments.