MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
Sekai: A video dataset towards world exploration
11 Pith papers cite this work. Polarity classification is still indexing.
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Processed egocentric human video outperforms teleoperated real-robot trajectories as pretraining data for embodied foundation models, delivering 24% lower validation loss and 52.5-90% higher task success rates under matched post-training protocols.
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
OmniShotCut treats shot boundary detection as structured relational prediction via a shot-query Transformer, uses fully synthetic transitions for training data, and releases OmniShotCutBench for evaluation.
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
SceneScribe-1M is a new dataset of 1 million videos with semantic text, camera parameters, dense depth, and consistent 3D point tracks to support monocular depth estimation, scene reconstruction, point tracking, and text-to-video synthesis.
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
Emu3.5 is a native multimodal world model pre-trained on over 10 trillion vision-language tokens with next-token prediction, post-trained via reinforcement learning, and accelerated by Discrete Diffusion Adaptation for efficient interleaved generation and world exploration.
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
citing papers explorer
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MemLearner: Learning to Query Context memory for Video World Models
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining
Processed egocentric human video outperforms teleoperated real-robot trajectories as pretraining data for embodied foundation models, delivering 24% lower validation loss and 52.5-90% higher task success rates under matched post-training protocols.
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Geo-Align: Video Generation Alignment via Metric Geometry Reward
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformer
OmniShotCut treats shot boundary detection as structured relational prediction via a shot-query Transformer, uses fully synthetic transitions for training data, and releases OmniShotCutBench for evaluation.
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PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
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DisCo: World Models with Discrete Camera Motion Control
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
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SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations
SceneScribe-1M is a new dataset of 1 million videos with semantic text, camera parameters, dense depth, and consistent 3D point tracks to support monocular depth estimation, scene reconstruction, point tracking, and text-to-video synthesis.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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Emu3.5: Native Multimodal Models are World Learners
Emu3.5 is a native multimodal world model pre-trained on over 10 trillion vision-language tokens with next-token prediction, post-trained via reinforcement learning, and accelerated by Discrete Diffusion Adaptation for efficient interleaved generation and world exploration.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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Matrix-game 2.0: An open-source real-time and streaming interactive world model
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.