Dehaze-then-Splat uses per-frame generative dehazing followed by physics-regularized 3D Gaussian Splatting to achieve 20.98 dB PSNR and 0.683 SSIM on the Akikaze scene, a 1.5 dB gain over baseline by mitigating cross-view inconsistencies.
GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model
8 Pith papers cite this work. Polarity classification is still indexing.
abstract
This paper describes our method for Track 2 of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge on smoke-degraded images. In this task, smoke reduces image visibility and weakens the cross-view consistency required by scene optimization and rendering. We address this problem with a multi-stage pipeline consisting of image restoration, dehazing, MLLM-based enhancement, 3DGS-MCMC optimization, and averaging over repeated runs. The main purpose of the pipeline is to improve visibility before rendering while limiting scene-content changes across input views. Experimental results on the challenge benchmark show improved quantitative performance and better visual quality than the provided baselines. The code is available at https://github.com/plbbl/GenSmoke-GS. Our method achieved a ranking of 1 out of 14 participants in Track 2 of the NTIRE 3DRR Challenge, as reported on the official competition website: https://www.codabench.org/competitions/13993/#/results-tab.
citation-role summary
citation-polarity summary
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cs.CV 8years
2026 8roles
background 1polarities
unclear 1representative citing papers
A framework that combines MLLM-based image enhancement with a medium-aware 3D Gaussian Splatting model to reconstruct and render smoke scenes.
CLIP-guided selection of external data plus staged NAFNet training and inference fusion provides an effective pipeline for nighttime image dehazing in the NTIRE 2026 challenge.
A dual-branch training-free ensemble fuses a hybrid attention network with a Mamba-based model via weighted combination to enhance super-resolution PSNR on DIV2K x4.
Dual-branch fusion of HAT-L and MambaIRv2-L with eight-way ensemble and equal-weight averaging outperforms single branches on PSNR, SSIM, and challenge score for infrared super-resolution.
SmokeGS-R uses refined dark channel prior for pseudo-clean supervision to train 3DGS geometry, followed by ensemble-based appearance harmonization, achieving PSNR 15.21 and outperforming baselines on smoke restoration challenge data.
Expanding training data diversity, adopting two-stage optimization, and applying geometric self-ensemble raises Restormer performance on Gaussian color denoising at sigma=50 by 3.366 dB PSNR on the NTIRE 2026 validation set.
The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.
citing papers explorer
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Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
Dehaze-then-Splat uses per-frame generative dehazing followed by physics-regularized 3D Gaussian Splatting to achieve 20.98 dB PSNR and 0.683 SSIM on the Akikaze scene, a 1.5 dB gain over baseline by mitigating cross-view inconsistencies.
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3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models
A framework that combines MLLM-based image enhancement with a medium-aware 3D Gaussian Splatting model to reconstruct and render smoke scenes.
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CLIP-Guided Data Augmentation for Night-Time Image Dehazing
CLIP-guided selection of external data plus staged NAFNet training and inference fusion provides an effective pipeline for nighttime image dehazing in the NTIRE 2026 challenge.
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Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensation
A dual-branch training-free ensemble fuses a hybrid attention network with a Mamba-based model via weighted combination to enhance super-resolution PSNR on DIV2K x4.
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Dual-Branch Remote Sensing Infrared Image Super-Resolution
Dual-branch fusion of HAT-L and MambaIRv2-L with eight-way ensemble and equal-weight averaging outperforms single branches on PSNR, SSIM, and challenge score for infrared super-resolution.
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SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration
SmokeGS-R uses refined dark channel prior for pseudo-clean supervision to train 3DGS geometry, followed by ensemble-based appearance harmonization, achieving PSNR 15.21 and outperforming baselines on smoke restoration challenge data.
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Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoising
Expanding training data diversity, adopting two-stage optimization, and applying geometric self-ensemble raises Restormer performance on Gaussian color denoising at sigma=50 by 3.366 dB PSNR on the NTIRE 2026 validation set.
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NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results
The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.