3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
SIGGRAPH 2024 Conference Papers , year =
3 Pith papers cite this work. Polarity classification is still indexing.
years
2026 3verdicts
UNVERDICTED 3representative citing papers
A delighting network trained via Dataset Latent Modulation on heterogeneous OLAT and Light Stage data enables high-quality in-the-wild facial reflectance capture from video and produces the NeRSemble-Scan dataset.
A polynomial kernel with local support and Laplacian regularization in IMLS yields higher-fidelity meshes and textures from multi-view images than prior exponential-kernel formulations.
citing papers explorer
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3DSS: 3D Surface Splatting for Inverse Rendering
3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
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Learning a Delighting Prior for Facial Appearance Capture in the Wild
A delighting network trained via Dataset Latent Modulation on heterogeneous OLAT and Light Stage data enables high-quality in-the-wild facial reflectance capture from video and produces the NeRSemble-Scan dataset.
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High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
A polynomial kernel with local support and Laplacian regularization in IMLS yields higher-fidelity meshes and textures from multi-view images than prior exponential-kernel formulations.