A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
Nicholas Graham
4 Pith papers cite this work. Polarity classification is still indexing.
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cs.HC 4years
2026 4verdicts
UNVERDICTED 4roles
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Southeast Asian immigrant mothers in Taiwan navigate structural marginalization to foster children's learning and transmit cultural values, yielding justice-oriented design implications for socio-technical systems at multiple levels.
A configurable framework called GamePals enables shared control via human cooperation or partial automation to improve video game accessibility for people with upper-limb impairments, evaluated in a study with 13 participants.
A qualitative study maps emotions exploited by financial scammers and help-seeking needs at different scam stages, identifying risk factors and suggesting design implications for interventions.
citing papers explorer
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Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Navigating Marginalization: Toward Justice-Oriented Socio-Technical Design for Parent-Child Learning among Southeast Asian Immigrant Mothers in Taiwan
Southeast Asian immigrant mothers in Taiwan navigate structural marginalization to foster children's learning and transmit cultural values, yielding justice-oriented design implications for socio-technical systems at multiple levels.
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Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
A configurable framework called GamePals enables shared control via human cooperation or partial automation to improve video game accessibility for people with upper-limb impairments, evaluated in a study with 13 participants.
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"It didn't feel right but I needed a job so desperately": Understanding People's Emotions & Help Needs During Financial Scams
A qualitative study maps emotions exploited by financial scammers and help-seeking needs at different scam stages, identifying risk factors and suggesting design implications for interventions.