The paper presents a mechanism using agent-based modeling and controlled RPG environments to map belief places (shared features) and belief spaces (subgroup perspectives) from repeated human behaviors.
Second person: Role-playing and story in games and playable media
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Belief places and spaces: Mapping cognitive environments
The paper presents a mechanism using agent-based modeling and controlled RPG environments to map belief places (shared features) and belief spaces (subgroup perspectives) from repeated human behaviors.