RELO formulates visual object tracking localization as a Markov decision process solved by reinforcement learning with combined IoU and AUC rewards, augmented by layer-aligned temporal token propagation, and reports 57.5% AUC on LaSOText without template updates.
arXiv preprint arXiv:1801.00349 , year=
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Images perturbed subtly to be misclassified by neural networks, called adversarial examples, have emerged as a technically deep challenge and an important concern for several application domains. Most research on adversarial examples takes as its only constraint that the perturbed images are similar to the originals. However, real-world application of these ideas often requires the examples to satisfy additional objectives, which are typically enforced through custom modifications of the perturbation process. In this paper, we propose adversarial generative nets (AGNs), a general methodology to train a generator neural network to emit adversarial examples satisfying desired objectives. We demonstrate the ability of AGNs to accommodate a wide range of objectives, including imprecise ones difficult to model, in two application domains. In particular, we demonstrate physical adversarial examples---eyeglass frames designed to fool face recognition---with better robustness, inconspicuousness, and scalability than previous approaches, as well as a new attack to fool a handwritten-digit classifier.
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cs.CV 2verdicts
UNVERDICTED 2representative citing papers
A physical patch suppresses all object detections by YOLOv3 even for distant objects without overlapping them.
citing papers explorer
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RELO: Reinforcement Learning to Localize for Visual Object Tracking
RELO formulates visual object tracking localization as a Markov decision process solved by reinforcement learning with combined IoU and AUC rewards, augmented by layer-aligned temporal token propagation, and reports 57.5% AUC on LaSOText without template updates.
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On Physical Adversarial Patches for Object Detection
A physical patch suppresses all object detections by YOLOv3 even for distant objects without overlapping them.