For a terrain with n vertices, the paper gives an O(k^2 lambda_{k-1}(n) log n)-time algorithm for placing k guards on a lowest line above the terrain (even k), an analogous O(k^2 lambda_{k-2}(n) log n) bound for odd k, and O(kn) time for a partition-based variant.
Visibility problems for polyhedral terrains
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Guarding Terrains with Guards on a Line
For a terrain with n vertices, the paper gives an O(k^2 lambda_{k-1}(n) log n)-time algorithm for placing k guards on a lowest line above the terrain (even k), an analogous O(k^2 lambda_{k-2}(n) log n) bound for odd k, and O(kn) time for a partition-based variant.