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Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes

7 Pith papers cite this work. Polarity classification is still indexing.

7 Pith papers citing it

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cs.CV 7

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2026 6 2024 1

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baseline 2

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representative citing papers

Learning Video Dynamics with Predictive Differentiable Rendering

cs.CV · 2026-06-30 · unverdicted · novelty 6.0

PDR integrates a plug-and-play 2D Gaussian representation and CUDA renderer into pixel-based video predictors, replacing MSE loss with L1+SSIM to improve detail preservation on benchmarks like TaxiBJ and Human3.6M.

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

cs.CV · 2026-06-02 · unverdicted · novelty 6.0

PersistGS decomposes scenes into per-object Gaussians and meshes, fits friction and velocity via differentiable simulation from pre-occlusion motion, and uses the resulting physics trajectory to position Gaussians during occlusions, improving PSNR by 2.46 dB over constant-velocity baselines on synth

Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions

cs.CV · 2026-05-30 · unverdicted · novelty 4.0

Dual-representation framework pairs fixed-topology meshes for physics with Gaussian splatting for rendering, but two conversion strategies from varying-topology reconstructions cause 65-80% geometric degradation and underperform native fixed-topology methods.

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