A framework that executes LLM tasks through hierarchical state machines improves output quality in 12 of 15 comparisons, but the evaluation lacks error bars and includes test-set-informed design choices.
State Machine of Thoughts: Leveraging Past Reasoning Trajectories for Enhancing Problem Solving
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abstract
Current Large Language Model-based agents reason within an exploration-evaluation framework, navigating problem-solving processes in a tree-like manner. However, these methods often neglect successful reasoning trajectories once a problem is resolved, leading to inefficient use of these trajectories for future analogous problems. To address this inefficiency, we adopt a state machine to record experience derived from previous reasoning trajectories. Within the state machine, states represent decomposed sub-problems, while state transitions reflect the dependencies among sub-problems. The state machine records both successful and failed trajectories. Utilizing the experience from the state machine, our proposed State Machine of Thoughts (SMoT) selects the most optimal sub-solutions and avoids incorrect ones. Our experiments show that SMoT can significantly improve problem-solving abilities in two exploration-intensive problems: the 24-point game and a taxi navigation reinforcement learning game.
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SHERPA: A Model-Driven Framework for Large Language Model Execution
A framework that executes LLM tasks through hierarchical state machines improves output quality in 12 of 15 comparisons, but the evaluation lacks error bars and includes test-set-informed design choices.