Moving while using a phone increases 2D gaze-tracking error by up to 48.91%, driven mostly by head distance, head pose, and device orientation.
Efe: End-to-end frame-to-gaze estimation
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Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions
Moving while using a phone increases 2D gaze-tracking error by up to 48.91%, driven mostly by head distance, head pose, and device orientation.