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LGM: Large Multi-view Gaussian Model for High-Resolution 3D Content Creation

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cs.CV 1

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2026 1

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UNVERDICTED 1

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3D Skew-Normal Splatting

cs.CV · 2026-05-14 · unverdicted · novelty 7.0

Skew-Normal Splatting uses the Azzalini skew-normal distribution as a learnable primitive to enable continuous interpolation between symmetric and half-Gaussian shapes for better reconstruction of boundaries and one-sided structures in novel-view synthesis.

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  • 3D Skew-Normal Splatting cs.CV · 2026-05-14 · unverdicted · none · ref 51

    Skew-Normal Splatting uses the Azzalini skew-normal distribution as a learnable primitive to enable continuous interpolation between symmetric and half-Gaussian shapes for better reconstruction of boundaries and one-sided structures in novel-view synthesis.