RDG-GS combines refined monocular depth priors, a relative depth similarity loss, and adaptive point densification to improve sparse-view 3D Gaussian Splatting rendering.
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RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
RDG-GS combines refined monocular depth priors, a relative depth similarity loss, and adaptive point densification to improve sparse-view 3D Gaussian Splatting rendering.