A compute-shader point rasterizer using 64-bit atomic writes renders point clouds up to 10 times faster than GL_POINT and stores depth in a 40-bit integer buffer.
(July 2015)
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Rendering Point Clouds with Compute Shaders
A compute-shader point rasterizer using 64-bit atomic writes renders point clouds up to 10 times faster than GL_POINT and stores depth in a 40-bit integer buffer.