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(July 2015)

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cs.GR 1

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2019 1

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Rendering Point Clouds with Compute Shaders

cs.GR · 2019-08-07 · conditional · novelty 5.0

A compute-shader point rasterizer using 64-bit atomic writes renders point clouds up to 10 times faster than GL_POINT and stores depth in a 40-bit integer buffer.

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  • Rendering Point Clouds with Compute Shaders cs.GR · 2019-08-07 · conditional · none · ref 2015

    A compute-shader point rasterizer using 64-bit atomic writes renders point clouds up to 10 times faster than GL_POINT and stores depth in a 40-bit integer buffer.