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Available: https://arxiv.org/abs/2310.04582

11 Pith papers cite this work. Polarity classification is still indexing.

11 Pith papers citing it
abstract

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.

years

2026 9 2025 2

representative citing papers

LIMMT: Less is More for Motion Tracking

cs.RO · 2026-06-05 · unverdicted · novelty 6.0

A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.

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