4D-GSW introduces a kinematic-aware spatio-temporal watermarking framework for 4D Gaussian Splatting that uses a Spatio-Temporal Curvature metric and HMM-MRF model to maintain consistency under attacks.
Gaussianeditor: Swift and controllable 3d editing with gaussian splatting
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
WorldAct activates monolithic 3D worlds into interactive scenes via multimodal agent-guided decomposition, geometrically aligned mesh reconstruction, and 3D inpainting.
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4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting
4D-GSW introduces a kinematic-aware spatio-temporal watermarking framework for 4D Gaussian Splatting that uses a Spatio-Temporal Curvature metric and HMM-MRF model to maintain consistency under attacks.
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WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
WorldAct activates monolithic 3D worlds into interactive scenes via multimodal agent-guided decomposition, geometrically aligned mesh reconstruction, and 3D inpainting.