Cutscene Agent uses a multi-agent LLM system and a new toolkit for game engine control to automate end-to-end 3D cutscene generation, evaluated on the introduced CutsceneBench.
org/abs/2504.07083
3 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 3roles
method 1polarities
use method 1representative citing papers
Introduces Photographic Scene Graph and aesthetic-guided comparative planning to generate physically feasible and human-preferred portrait plans in 3D scenes.
VERTIGO post-trains camera trajectory generators with visual preference signals from Unity-rendered previews scored by a cinematically fine-tuned VLM, cutting character off-screen rates from 38% to near zero while improving framing and prompt adherence.
citing papers explorer
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Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
Cutscene Agent uses a multi-agent LLM system and a new toolkit for game engine control to automate end-to-end 3D cutscene generation, evaluated on the introduced CutsceneBench.
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Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes
Introduces Photographic Scene Graph and aesthetic-guided comparative planning to generate physically feasible and human-preferred portrait plans in 3D scenes.
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VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation
VERTIGO post-trains camera trajectory generators with visual preference signals from Unity-rendered previews scored by a cinematically fine-tuned VLM, cutting character off-screen rates from 38% to near zero while improving framing and prompt adherence.