A legged mobile manipulator throws grasped objects to 4-6 m targets with mean landing errors around 0.28-0.43 m, using a learned nominal policy, a 400 Hz residual policy, and closed-loop pullback tube acceleration.
Residual Policy Learning for Perceptive Quadruped Control Using Differentiable Simulation
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
First-order Policy Gradient (FoPG) algorithms such as Backpropagation through Time and Analytical Policy Gradients leverage local simulation physics to accelerate policy search, significantly improving sample efficiency in robot control compared to standard model-free reinforcement learning. However, FoPG algorithms can exhibit poor learning dynamics in contact-rich tasks like locomotion. Previous approaches address this issue by alleviating contact dynamics via algorithmic or simulation innovations. In contrast, we propose guiding the policy search by learning a residual over a simple baseline policy. For quadruped locomotion, we find that the role of residual policy learning in FoPG-based training (FoPG RPL) is primarily to improve asymptotic rewards, compared to improving sample efficiency for model-free RL. Additionally, we provide insights on applying FoPG's to pixel-based local navigation, training a point-mass robot to convergence within seconds. Finally, we showcase the versatility of FoPG RPL by using it to train locomotion and perceptive navigation end-to-end on a quadruped in minutes.
citation-role summary
citation-polarity summary
fields
cs.RO 1years
2025 1verdicts
CONDITIONAL 1roles
method 1polarities
use method 1representative citing papers
citing papers explorer
-
Learning Accurate Whole-body Throwing with High-frequency Residual Policy and Pullback Tube Acceleration
A legged mobile manipulator throws grasped objects to 4-6 m targets with mean landing errors around 0.28-0.43 m, using a learned nominal policy, a 400 Hz residual policy, and closed-loop pullback tube acceleration.