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Dungeons for Science: Mapping Belief Places and Spaces

1 Pith paper cite this work. Polarity classification is still indexing.

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abstract

Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect data for maps of belief environments using fiction co-created by multiple small groups of online tabletop gamers. The affordances of TFRPGs allowed us to collect repeatable, targeted data in online field conditions. These data not only included terms that allowed us to build our maps, but also to explore nuanced ethical problems from a situated, collaborative perspective.

fields

cs.HC 1

years

2019 1

verdicts

UNVERDICTED 1

representative citing papers

Belief places and spaces: Mapping cognitive environments

cs.HC · 2019-07-08 · unverdicted · novelty 4.0

The paper presents a mechanism using agent-based modeling and controlled RPG environments to map belief places (shared features) and belief spaces (subgroup perspectives) from repeated human behaviors.

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  • Belief places and spaces: Mapping cognitive environments cs.HC · 2019-07-08 · unverdicted · none · ref 10 · internal anchor

    The paper presents a mechanism using agent-based modeling and controlled RPG environments to map belief places (shared features) and belief spaces (subgroup perspectives) from repeated human behaviors.