With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
Conference on Learning Theory , pages=
3 Pith papers cite this work. Polarity classification is still indexing.
fields
cs.LG 3years
2026 3verdicts
UNVERDICTED 3representative citing papers
A modular reduction from budget-constrained contextual bandits with adversarial contexts to unconstrained bandits via surrogate rewards, yielding improved guarantees and an efficient algorithm based on SquareCB.
A projection-based algorithm for COCO achieves O(log T) regret and O(log T) CCV for strongly convex losses and O(sqrt(T)) for convex losses by leveraging self-contracted curves.
citing papers explorer
-
Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
-
Constrained Contextual Bandits with Adversarial Contexts
A modular reduction from budget-constrained contextual bandits with adversarial contexts to unconstrained bandits via surrogate rewards, yielding improved guarantees and an efficient algorithm based on SquareCB.
-
Improved Guarantees for Constrained Online Convex Optimization via Self-Contraction
A projection-based algorithm for COCO achieves O(log T) regret and O(log T) CCV for strongly convex losses and O(sqrt(T)) for convex losses by leveraging self-contracted curves.