Introduces AIriskEval-gaming platform and 340 GB dataset collected from 15 participants in two game setups with role-conditioned GPT-5.4 agent to support evaluation of social engineering risks via synchronized behavioral and biometric streams.
Cyber Coercion Detection Using LLM-Assisted Mul- timodal Biometric System,
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Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup
Introduces AIriskEval-gaming platform and 340 GB dataset collected from 15 participants in two game setups with role-conditioned GPT-5.4 agent to support evaluation of social engineering risks via synchronized behavioral and biometric streams.