RL agents in fighting games learn to jointly predict actions and their durations, matching fixed frame-skip performance while favoring repeatable exploitative patterns against scripted bots.
arXiv preprint arXiv:2102.03718 , year=
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For How Long Should We Be Punching? Learning Action Duration in Fighting Games
RL agents in fighting games learn to jointly predict actions and their durations, matching fixed frame-skip performance while favoring repeatable exploitative patterns against scripted bots.