A simple variant of the Goldfarb-Idnani algorithm maintains several original properties for strongly monotone games despite a possibly non-symmetric pseudogradient matrix, though convergence to equilibrium is not guaranteed.
\texttt{DR-DAQP}: An Hybrid Operator Splitting and Active-Set Solver for Affine Variational Inequalities
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We present \texttt{DR-DAQP}, an open-source solver for strongly monotone affine variational inequaliries that combines Douglas-Rachford operator splitting with an active-set acceleration strategy. The key idea is to estimate the active set along the iterations to attempt a Newton-type correction. This step yields the exact AVI solution when the active set is correctly estimated, thus overcoming the asymptotic convergence limitation inherent in first-order methods. Moreover, we exploit warm-starting and pre-factorization of relevant matrices to further accelerate evaluation of the algorithm iterations. We prove convergence and establish conditions under which the algorithm terminates in finite time with the exact solution. Numerical experiments on randomly generated AVIs show that \texttt{DR-DAQP} is up to two orders of magnitude faster than the state-of-the-art solver \texttt{PATH}. On a game-theoretic MPC benchmark, \texttt{DR-DAQP} achieves solve times several orders of magnitude below those of the mixed-integer solver \texttt{NashOpt}. A high-performing C implementation is available at \textt{https://github.com/darnstrom/daqp}, with easily-accessible interfaces to Julia, MATLAB, and Python.
fields
math.OC 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
Towards A Goldfarb-Idnani Variant for Strongly Monotone Linear-Quadratic Games
A simple variant of the Goldfarb-Idnani algorithm maintains several original properties for strongly monotone games despite a possibly non-symmetric pseudogradient matrix, though convergence to equilibrium is not guaranteed.