A latent-space 3D Gaussian Splatting method with spectral-aware densification and pruning that outperforms NeRF, 3DGS, and HS-NeRF baselines on hyperspectral novel view synthesis across real and simulated scenes.
Chang, Manolis Savva, Maciej Hal- ber, Thomas Funkhouser, and Matthias Nießner
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HyperGS: Hyperspectral 3D Gaussian Splatting
A latent-space 3D Gaussian Splatting method with spectral-aware densification and pruning that outperforms NeRF, 3DGS, and HS-NeRF baselines on hyperspectral novel view synthesis across real and simulated scenes.