Provides complexity results for deciding existence of Pareto optimal and high social welfare equilibria in multiplayer reachability games.
⇐ ” holds, we have to slightly change the arena of the game (see Figure 5): we add a vertex ⊥ that we add in the target set of the “existential player
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On Relevant Equilibria in Reachability Games
Provides complexity results for deciding existence of Pareto optimal and high social welfare equilibria in multiplayer reachability games.