RoboGaze presents a structured multi-agent VLM pipeline and robotics-specific error taxonomy that improves video evaluation metrics by up to 43 F1 points over zero-shot baselines on a 382-clip dataset.
Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding
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abstract
Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as image-level recognition or closed-form question answering, this task requires reasoning about game-specific dynamics such as mechanics, physics, rendering, animation, and expected state transitions directly over continuous gameplay videos and distinguishing true glitches from unusual but valid in-game events. To support this task, we introduce VideoGlitchBench, the first benchmark for open-ended video game glitch detection with temporal localization. VideoGlitchBench contains 5,238 gameplay videos from 120 games, each annotated with detailed glitch descriptions and precise temporal spans, enabling unified evaluation of semantic understanding and temporal grounding. We further propose GliDe, an agentic framework with three key components: a game-aware contextual memory for informed reasoning, a debate-based reflector for multi-perspective glitch detection and verification, and an event-level grounding module that recovers complete glitch intervals from fragmented temporal evidence. We also design a task-specific evaluation protocol that jointly measures semantic fidelity and temporal accuracy. Experiments show that this task remains highly challenging for current multimodal models, while GliDe achieves substantially stronger performance than corresponding vanilla model baselines.
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cs.RO 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
RoboGaze presents a structured multi-agent VLM pipeline and robotics-specific error taxonomy that improves video evaluation metrics by up to 43 F1 points over zero-shot baselines on a 382-clip dataset.