An autoregressive diffusion model with a hybrid explicit-root/latent-body representation generates real-time, controllable 3D human motion from text and spatial constraints.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages=
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2026 5representative citing papers
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
GPC learns a motion vocabulary via Finite Scalar Quantization and end-to-end RL, then trains an autoregressive transformer for next-token control generation, achieving 99.98% motion reproduction success with emergent robustness.
Introduces dual pose-image representation, cross-modal alignment, and iterative construction to improve prompt alignment and diversity in multi-person text-to-image generation.
citing papers explorer
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ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
An autoregressive diffusion model with a hybrid explicit-root/latent-body representation generates real-time, controllable 3D human motion from text and spatial constraints.
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R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
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GPC: Large-Scale Generative Pretraining for Transferable Motor Control
GPC learns a motion vocabulary via Finite Scalar Quantization and end-to-end RL, then trains an autoregressive transformer for next-token control generation, achieving 99.98% motion reproduction success with emergent robustness.
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Composing People Together: Iterative Pose-Image Generation for Multi-Person Interaction Scenes
Introduces dual pose-image representation, cross-modal alignment, and iterative construction to improve prompt alignment and diversity in multi-person text-to-image generation.
- AnyAct: Towards Human Reenactment of Character Motion From Video