DITTO uses RL with verbal feedback to train LLMs for human behavior simulation, reporting 36% average gains over base models and outperforming GPT-5.4 on 6 of 10 SOUL benchmark tasks.
A User Simulator for Task-Completion Dialogues
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
Despite widespread interests in reinforcement-learning for task-oriented dialogue systems, several obstacles can frustrate research and development progress. First, reinforcement learners typically require interaction with the environment, so conventional dialogue corpora cannot be used directly. Second, each task presents specific challenges, requiring separate corpus of task-specific annotated data. Third, collecting and annotating human-machine or human-human conversations for task-oriented dialogues requires extensive domain knowledge. Because building an appropriate dataset can be both financially costly and time-consuming, one popular approach is to build a user simulator based upon a corpus of example dialogues. Then, one can train reinforcement learning agents in an online fashion as they interact with the simulator. Dialogue agents trained on these simulators can serve as an effective starting point. Once agents master the simulator, they may be deployed in a real environment to interact with humans, and continue to be trained online. To ease empirical algorithmic comparisons in dialogues, this paper introduces a new, publicly available simulation framework, where our simulator, designed for the movie-booking domain, leverages both rules and collected data. The simulator supports two tasks: movie ticket booking and movie seeking. Finally, we demonstrate several agents and detail the procedure to add and test your own agent in the proposed framework.
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Mainstream conversational models show escalating affective misalignments and ethical guidance failures during staged emotional trajectories, organized into a taxonomy of interactional breakdowns.
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citing papers explorer
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Reinforcing Human Behavior Simulation via Verbal Feedback
DITTO uses RL with verbal feedback to train LLMs for human behavior simulation, reporting 36% average gains over base models and outperforming GPT-5.4 on 6 of 10 SOUL benchmark tasks.
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Breakdowns in Conversational AI: Interactional Failures in Emotionally and Ethically Sensitive Contexts
Mainstream conversational models show escalating affective misalignments and ethical guidance failures during staged emotional trajectories, organized into a taxonomy of interactional breakdowns.
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Survey on reinforcement learning for language processing
This survey reviews reinforcement learning applications to natural language processing problems, especially conversational systems, including problem descriptions, suitability of RL, advantages, limitations, and promising directions.