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A step towards procedural terrain generation with GANs

1 Pith paper cite this work, alongside 15 external citations. Polarity classification is still indexing.

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15 external citations · Pith
abstract

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.

fields

cs.CV 1

years

2025 1

verdicts

UNVERDICTED 1

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