TRAiL, a tangential forced-exploration algorithm for linear bandits, achieves Omega(sqrt(T)) inference quality and O(sqrt(T) log T) regret with high probability, and a new lower bound shows regret and inference quality must trade off.
Learning to Route Efficiently with End-to-End Feedback: The Value of Networked Structure
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abstract
We introduce efficient algorithms which achieve nearly optimal regrets for the problem of stochastic online shortest path routing with end-to-end feedback. The setting is a natural application of the combinatorial stochastic bandits problem, a special case of the linear stochastic bandits problem. We show how the difficulties posed by the large scale action set can be overcome by the networked structure of the action set. Our approach presents a novel connection between bandit learning and shortest path algorithms. Our main contribution is an adaptive exploration algorithm with nearly optimal instance-dependent regret for any directed acyclic network. We then modify it so that nearly optimal worst case regret is achieved simultaneously. Driven by the carefully designed Top-Two Comparison (TTC) technique, the algorithms are efficiently implementable. We further conduct extensive numerical experiments to show that our proposed algorithms not only achieve superior regret performances, but also reduce the runtime drastically.
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Tangential Randomization in Linear Bandits (TRAiL): Guaranteed Inference and Regret Bounds
TRAiL, a tangential forced-exploration algorithm for linear bandits, achieves Omega(sqrt(T)) inference quality and O(sqrt(T) log T) regret with high probability, and a new lower bound shows regret and inference quality must trade off.