A bifidelity proximal quasi-Newton solver reduces expensive matrix-vector products in LCP-based collision resolution for dense Stokesian particle suspensions, delivering over 2x speedup with size-independent convergence.
[JLM05] Jo˜ ao Janela, Aline Lefebvre, and Bertrand Maury,A penalty method for the simulation of fluid - rigid body interaction, ESAIM: Proceedings14(2005), 115–123 (en)
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A Bifidelity Proximal Quasi-Newton Method for Dense Rigid Body Suspension Collision Resolution
A bifidelity proximal quasi-Newton solver reduces expensive matrix-vector products in LCP-based collision resolution for dense Stokesian particle suspensions, delivering over 2x speedup with size-independent convergence.