PhysAnimator combines 2D deformable-body physics simulation with a sketch-guided video diffusion model to animate static anime illustrations with controllable, physically plausible motion.
Complementary Dynamics
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We present a novel approach to enrich arbitrary rig animations with elastodynamic secondary effects. Unlike previous methods which pit rig displacements and physical forces as adversaries against each other, we advocate that physics should complement artists intentions. We propose optimizing for elastodynamic displacements in the subspace orthogonal to displacements that can be created by the rig. This ensures that the additional dynamic motions do not undo the rig animation. The complementary space is high dimensional, algebraically constructed without manual oversight, and capable of rich high-frequency dynamics. Unlike prior tracking methods, we do not require extra painted weights, segmentation into fixed and free regions or tracking clusters. Our method is agnostic to the physical model and plugs into non-linear FEM simulations, geometric as-rigid-as-possible energies, or mass-spring models. Our method does not require a particular type of rig and adds secondary effects to skeletal animations, cage-based deformations, wire deformers, motion capture data, and rigid-body simulations.
citation-role summary
citation-polarity summary
fields
cs.GR 1years
2025 1verdicts
CONDITIONAL 1roles
background 1polarities
background 1representative citing papers
citing papers explorer
-
PhysAnimator: Physics-Guided Generative Cartoon Animation
PhysAnimator combines 2D deformable-body physics simulation with a sketch-guided video diffusion model to animate static anime illustrations with controllable, physically plausible motion.