Survey evidence shows VR privacy deception exploits cognitive and ergonomic vulnerabilities, increasing acceptance of invasive data practices framed as immersion-preserving and fostering privacy resignation.
Title resolution pending
2 Pith papers cite this work. Polarity classification is still indexing.
2
Pith papers citing it
citation-role summary
background 2
citation-polarity summary
fields
cs.HC 2verdicts
UNVERDICTED 2roles
background 2representative citing papers
A gamified system with multiple LLM agents of varied personalities gathers interaction data to produce more effective and interpretable Big Five personality assessments than single-context methods.
citing papers explorer
-
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
Survey evidence shows VR privacy deception exploits cognitive and ergonomic vulnerabilities, increasing acceptance of invasive data practices framed as immersion-preserving and fostering privacy resignation.
-
Exploring a Gamified Personality Assessment Method through Interaction with LLM Agents Embodying Different Personalities
A gamified system with multiple LLM agents of varied personalities gathers interaction data to produce more effective and interpretable Big Five personality assessments than single-context methods.