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A game-theoretic model and best-response learning method for ad hoc coordination in multiagent systems

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

The ad hoc coordination problem is to design an autonomous agent which is able to achieve optimal flexibility and efficiency in a multiagent system with no mechanisms for prior coordination. We conceptualise this problem formally using a game-theoretic model, called the stochastic Bayesian game, in which the behaviour of a player is determined by its private information, or type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises the concept of Bayesian Nash equilibrium in a planning procedure to find optimal actions in the sense of Bellman optimal control. We evaluate HBA in a multiagent logistics domain called level-based foraging, showing that it achieves higher flexibility and efficiency than several alternative algorithms. We also report on a human-machine experiment at a public science exhibition in which the human participants played repeated Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms, showing that HBA achieves equal efficiency and a significantly higher welfare and winning rate.

fields

cs.GT 1 cs.LG 1

years

2026 2

verdicts

UNVERDICTED 2

representative citing papers

Leveraging Machine-Learned Advice in Strategic Interactions with No-Regret Learners

cs.GT · 2026-06-09 · unverdicted · novelty 7.0

Introduces a pseudo-metric to quantify advice usefulness and shows reliable advice enables efficient approximate Stackelberg strategies while unreliable advice blocks simultaneous near-Stackelberg and no-regret guarantees but permits weak dominance in some correlated equilibria.

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