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Deep Reinforcement Learning with Decorrelation

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abstract

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by learning deeply encoded representation from convolution networks. In this paper, we propose a simple yet very effective method for representation learning with DRL algorithms. Our key insight is that features learned by DRL algorithms are highly correlated, which interferes with learning. By adding a regularized loss that penalizes correlation in latent features (with only slight computation), we decorrelate features represented by deep neural networks incrementally. On 49 Atari games, with the same regularization factor, our decorrelation algorithms perform $70\%$ in terms of human-normalized scores, which is $40\%$ better than DQN. In particular, ours performs better than DQN on 39 games with 4 close ties and lost only slightly on $6$ games. Empirical results also show that the decorrelation method applies to Quantile Regression DQN (QR-DQN) and significantly boosts performance. Further experiments on the losing games show that our decorelation algorithms can win over DQN and QR-DQN with a fined tuned regularization factor.

fields

cs.LG 1

years

2025 1

verdicts

CONDITIONAL 1

representative citing papers

Decorrelated Soft Actor-Critic for Efficient Deep Reinforcement Learning

cs.LG · 2025-01-31 · conditional · novelty 5.0

Decorrelated Soft Actor-Critic (DSAC) adds layerwise input decorrelation to discrete SAC and reports faster wall-clock training in 5 of 7 Atari games and better reward in 2, though the gains are partly confounded by per-game hyperparameter choices.

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  • Decorrelated Soft Actor-Critic for Efficient Deep Reinforcement Learning cs.LG · 2025-01-31 · conditional · none · ref 26 · internal anchor

    Decorrelated Soft Actor-Critic (DSAC) adds layerwise input decorrelation to discrete SAC and reports faster wall-clock training in 5 of 7 Atari games and better reward in 2, though the gains are partly confounded by per-game hyperparameter choices.