In a two-state follow-the-crowd mean field game, the authors show equilibrium non-uniqueness can be arbitrarily large when the background jump rate is below one half, and that the entropy solution is the selected limit for the finite-player game when the jump rate is zero.
On non-unique solutions in mean field games
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abstract
The theory of mean field games is a tool to understand noncooperative dynamic stochastic games with a large number of players. Much of the theory has evolved under conditions ensuring uniqueness of the mean field game Nash equilibrium. However, in some situations, typically involving symmetry breaking, non-uniqueness of solutions is an essential feature. To investigate the nature of non-unique solutions, this paper focuses on the technically simple setting where players have one of two states, with continuous time dynamics, and the game is symmetric in the players, and players are restricted to using Markov strategies. All the mean field game Nash equilibria are identified for a symmetric follow the crowd game. Such equilibria correspond to symmetric $\epsilon$-Nash Markov equilibria for $N$ players with $\epsilon$ converging to zero as $N$ goes to infinity. In contrast to the mean field game, there is a unique Nash equilibrium for finite $N.$ It is shown that fluid limits arising from the Nash equilibria for finite $N$ as $N$ goes to infinity are mean field game Nash equilibria, and evidence is given supporting the conjecture that such limits, among all mean field game Nash equilibria, are the ones that are stable fixed points of the mean field best response mapping.
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On non-uniqueness in mean field games
In a two-state follow-the-crowd mean field game, the authors show equilibrium non-uniqueness can be arbitrarily large when the background jump rate is below one half, and that the entropy solution is the selected limit for the finite-player game when the jump rate is zero.