Unprojecting latent embeddings via depth maps and recalibrating with cross-view attention improves 3D Gaussian localization for generalizable sparse-view human rendering.
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Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency
Unprojecting latent embeddings via depth maps and recalibrating with cross-view attention improves 3D Gaussian localization for generalizable sparse-view human rendering.