ICRL uses joint RL training of solver and critic with distribution-calibration re-weighting and role-wise advantage estimation to internalize critique into unassisted LLM performance, yielding 6.4-point gains on agentic tasks and 7.0 on math reasoning with Qwen3 models.
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6 Pith papers cite this work. Polarity classification is still indexing.
representative citing papers
BEACON uses milestone partitioning, temporal reward shaping, and dual-scale advantage estimation to nearly double success rates on long-horizon ALFWorld tasks while raising effective sample use from 23.7% to 82%.
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
PRISM interleaves VLM perception and LLM reasoning via a dynamic goal-oriented question-answer pipeline to produce sharper scene descriptions, outperforming prior image-based models on ALFWorld and Room-to-Room.
AEM adaptively modulates response-level entropy in agentic RL to improve credit assignment and exploration-exploitation balance, yielding gains on ALFWorld, WebShop, and SWE-bench.
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.
citing papers explorer
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ICRL: Learning to Internalize Self-Critique with Reinforcement Learning
ICRL uses joint RL training of solver and critic with distribution-calibration re-weighting and role-wise advantage estimation to internalize critique into unassisted LLM performance, yielding 6.4-point gains on agentic tasks and 7.0 on math reasoning with Qwen3 models.
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Milestone-Guided Policy Learning for Long-Horizon Language Agents
BEACON uses milestone partitioning, temporal reward shaping, and dual-scale advantage estimation to nearly double success rates on long-horizon ALFWorld tasks while raising effective sample use from 23.7% to 82%.
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Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
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PRISM: Perception Reasoning Interleaved for Sequential Decision Making
PRISM interleaves VLM perception and LLM reasoning via a dynamic goal-oriented question-answer pipeline to produce sharper scene descriptions, outperforming prior image-based models on ALFWorld and Room-to-Room.
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AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning
AEM adaptively modulates response-level entropy in agentic RL to improve credit assignment and exploration-exploitation balance, yielding gains on ALFWorld, WebShop, and SWE-bench.
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A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.